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Skills

The base ability and the three specialization skills of every hero, with the numbers read from the game files. Search by name or effect (Stall, Burn, Shield…). The rank-up upgrades are on each class page.

104 · build 0.5.14.973

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ReynaThe ContenderWarrior

  • Triple ThreatActiveBase ability

    Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100 (+100% Attack +50% Magic)% damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.

  • The ChampionPassiveSpecialization

    Gain 3 Attack per Rush triggered this game. For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

  • The BrawlerPassiveSpecialization

    Triple Threat applies 33% more Shields. Gain 1 Attack per 10 Shields, up to 0 (+50% Max HP) Attack.

  • The BoxerPassiveSpecialization

    Every 3 auto attacks, deal 50 (+225% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.

LoganThe ExecutionerWarrior

  • ExecutionActiveBase ability

    Swing a crushing axe to deal 175 (+100/200/400/600% Attack +100% Magic) damage. Logan gains power by dealing damage with this ability.

  • The IronPassiveSpecialization

    Gain an item slot. For Rush (12), Warriors gain 0 (+2 per rank) Attack and 0 (+2 per rank) Defense per Rush trigger this game. Backup.

  • The JuggernautPassiveSpecialization

    Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 per rank)% of the damage dealt.

  • The MomentousPassiveSpecialization

    On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.

TillyThe HeiressWarriorDuelist

  • LuxuriousPassiveBase ability

    Gain 0 (+25% Attack) Attack Speed and 0 (+25% Attack Speed) Attack. Every 25 auto attacks, gain 2 (+2 per rank) Shards.

  • The StylishPassiveSpecialization

    Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.

  • The SharpPassiveSpecialization

    For Rush (10), Warriors gain 8 (+8 per rank)% Attack and 4 (+4 per rank)% Crit. Backup. After Stall (20), Duelists gain 8 (+8 per rank)% Attack Speed and 4 (+4 per rank)% Crit. Backup.

  • PirouetteActiveSpecialization

    Gain 4 (+4 per rank) Crit and 4 (+4 per rank) Omnivamp, then deal 75 (+150% Attack +150% Attack Speed +150% Magic) damage to all enemies in Tilly's range.

KaiThe ShotcallerWarrior

  • Resolute StrikeActiveBase ability

    Charge up a mighty attack, gaining 300 (+400% Attack +250% Magic) Shields. After 2 seconds, deal 100 (+150% Attack) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.

  • The UnstoppablePassiveSpecialization

    Gain 60 (+25% Attack)% more Shields from all sources. Whenever Kai gains Shields, he also gains 9 (+6 per rank) Attack.

  • The BoldPassiveSpecialization

    Resolute Strike hits 1 second faster and affects a larger area. On cast after Stall (15), gain 100 (+400% Defense) lasting Shields.

  • The IntrepidPassiveSpecialization

    On Crit for Rush (6), permanently gain 1 (+1 per rank) Attack and 100 (+200% Attack) lasting Shields. Whenever a Warrior Crits reduce their target's Defense by 2 (+1 per rank). Backup.

ZuriThe GorgonTankAssassin

  • Stone SkinPassiveBase ability

    On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit +1 per 60 Defense) times per combat.

  • PetrificationActiveBase ability

    Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

  • PetrificationActiveSpecialization

    Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

  • The Serpent's KissPassiveSpecialization

    When auto attacked, inflict 1 (+1 per 60 Defense +1 per 50 Magic) Poison on the attacker and gain 0 (+1 per rank) HP/S.

  • The BladedancerPassiveSpecialization

    For Rush (10), auto attacks deal 5 (+100% Crit +50% Magic) bonus damage and heal 5 (+100% Crit +50% Magic). After Stall (20), auto attacks deal 5 (+100% Crit +50% Defense) bonus damage and heal 5 (+100% Crit +50% Defense).

SkornThe BulwarkTank

  • RetributionPassiveBase ability

    When auto attacked after Stall (10), deal 2 (+100% Magic) damage and inflict 1 (+1 per 50 Defense) Poison on the attacker.

  • Come At Me!ActiveBase ability

    Taunt all enemies. Gain 100 (+100 per rank) Shields plus 10 (+10% Defense +10% Magic) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shields.

  • Come At Me!ActiveSpecialization

    Taunt all enemies. Gain 100 (+100 per rank) Shields plus 10 (+10% Defense +10% Magic) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shields.

  • The Winter's BitePassiveSpecialization

    Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 0 (+10 per rank) Shields.

  • The BristleguardPassiveSpecialization

    At start of combat, for each Tank in combat inflict 10 (+10 per rank) Poison on all enemies and give 10 (+10 per rank) Defense to all Heroes. Backup.

PimentaThe Rose KnightTank

  • Pepper SprayActiveBase ability

    Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+75% Magic +50% Defense) damage and inflict 2 (+1 per 20 Defense) Poison to enemies in the poison cloud. Each second after Stall (15), gain 2 (+2 per rank) HP/S per enemy in the poison cloud.

  • The SpicyPassiveSpecialization

    On auto attack, for each type of Debuff on the target inflict 2 (+1 per rank) more of that Debuff and deal 10 (+75% Attack Speed) bonus damage.

  • The SeasonedPassiveSpecialization

    Pepper Spray expands in size and lasts 1 second longer. After Stall (15), Tanks and Mages gain 20 (+20 per rank) Defense. Backup.

  • The LoverPassiveSpecialization

    At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.

NiklasThe DealerVanguard

  • Red Hot DealsPassiveBase ability

    Niklas has an extra item slot. When he survives combat, consume the item in his leftmost item slot to permanently gain 50 (+25 per rank)% of its stats and Shards equal to 80% of its value. For Rush (14), auto attacks inflict 1 (+1 per 500 Max HP) Burn per equipped item.

  • Wheel and DealActiveBase ability

    Swing a mace to deal 225 (+25% Max HP +200% Attack +150% Magic) damage and Stun for 3 seconds. Every 4 casts, create a random item.

  • Wheel and DealActiveSpecialization

    Swing a mace to deal 225 (+25% Max HP +200% Attack +150% Magic) damage and Stun for 3 seconds. Every 4 casts, create a random item.

  • The ExecutivePassiveSpecialization

    Gain an item slot. For Rush (15), gain 0 (+33% Max HP) Shields per equipped item.

  • The HoarderPassiveSpecialization

    For Rush (20), whenever a Vanguard or Tank is auto attacked they deal 1 damage to the attacker per Shard generated this game. Backup.

RowanThe AnchorVanguardTank

  • HeartyPassiveBase ability

    After Stall (10), gain 2 (+1 per 100 Max HP +1 per 15 Defense) HP/S.

  • Fault LineActiveBase ability

    Gain 0 (+25% Max HP) Shields, then deal 50 (+25% Max HP +200% Defense +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.

  • Fault LineActiveSpecialization

    Gain 0 (+25% Max HP) Shields, then deal 50 (+25% Max HP +200% Defense +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.

  • The ProtectorPassiveSpecialization

    On auto attack, gain 0 (+3% Max HP) Shields, then deal bonus damage equal to 75 (+25 per rank)% of current Shields (Max Damage: 0 (+1000% Max HP).

  • The FriendPassiveSpecialization

    On Stall trigger, permanently gain 20 Max HP and 5 Defense. Backup. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.

RipThe ButcherVanguard

  • BloodthirstyPassiveBase ability

    For Rush (10), gain 0 (+5% Max HP) Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 0 (+2% Max HP) Attack Speed.

  • The GluttonPassiveSpecialization

    On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

  • RampageActiveSpecialization

    Enter a rage, gaining 0 (+10% Max HP +250% Magic) Max HP, 5 (+5 per rank) Attack Speed, and 2 (+2 per rank) Omnivamp. This ability stacks.

  • The BrutePassiveSpecialization

    On Crit, steal 0 (+50% Crit) Health from the target.

MingThe DrifterVanguard

  • Inner FlamePassiveBase ability

    Each second, inflict 0 (+1 per 600 Max HP) Burn on adjacent enemies. For Rush (7), double the Burn.

  • Searing MantraActiveSpecialization

    Channel flames to deal 100 (+25% Max HP +100% Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

  • The TemperedPassiveSpecialization

    For Rush (15), Vanguards gain 20 (+30 per rank)% Max HP. Backup.

  • The EnlightenedPassiveSpecialization

    Increase the duration of Rush abilities by 0 (+2 per rank) seconds. For Rush (1), Ming is immune to damage.

HoyoungThe NewcomerAssassin

  • KillshotActiveBase ability

    Fire an arrow at the farthest enemy. It deals 250 (+300% Attack +300% Magic) damage and gains 0 (+100% Crit +50 per rank) additional Crit.

  • The ConduitPassiveSpecialization

    On kill, permanently gain 3 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.

  • The HunterPassiveSpecialization

    Killshot gains 50 (+50 per rank) Crit the first 1 (+1 per rank) times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.

  • The SniperPassiveSpecialization

    Always choose to target the furthest enemy. Auto attacks gain 10 (+10 per rank) Attack and 3 (+3 per rank) Crit for each hex from the enemy.

YuunaThe ProfessionalAssassin

  • Shuriken Shadow StrikeActiveBase ability

    Leap into the air and throw 1 (+1 per 40 Crit) shurikens at the lowest-health enemy for 150 (+150% Attack +150% Magic) damage each. Max Shurikens: 10

  • The ShadowPassiveSpecialization

    When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 40 Mana and permanently gains 5 (+5 per rank) Crit.

  • The CollectorPassiveSpecialization

    Shuriken Shadow Strike fires an additional shuriken. On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat.

  • The NightshadePassiveSpecialization

    Shuriken Shadow Strike gains +150% Crit against Poisoned enemies. Whenever an Assassin Crits, they inflict 4 (+4 per rank) Poison. Backup.

DragomirThe ExecutiveAssassin

  • DevourActiveBase ability

    Gain 1 (+10% Crit) Omnivamp, then deal 250 (+250% Magic +1000% Omnivamp) damage. On kill, gain 2 (+2 per rank) Shards.

  • The GreedyPassiveSpecialization

    Devour generates 2 (+1 per rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per rank) Omnivamp and 1 (+1 per rank) Crit.

  • The SanguinePassiveSpecialization

    On cast, gain 0 (+5 per rank) Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 60 Mana and Stealth for 4 seconds.

  • The KingpinPassiveSpecialization

    For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

IriniSecond WindDuelist

  • LimitlessPassiveBase ability

    Each auto attack, gain 1 Attack Speed. After Stall (15), auto attacks deal 0 (+100% Attack Speed) bonus damage.

  • Gathering StormActiveSpecialization

    Call down lightning, dealing 10 (+20% Attack Speed +10% Attack +10% Magic) damage per Stall and Rush triggered this game.

  • The MightyPassiveSpecialization

    After Stall (10), whenever a Duelist auto attacks it gains 0 (+1 per rank) Attack Speed and 0 (+1 per rank) Attack. Backup.

  • The OlympicPassiveSpecialization

    Gain the unique quest item Zeus's Thunder.

NyxThe StrayDuelist

  • FeralityPassiveBase ability

    For Rush (5), gain 5 (+25% Attack Speed) Attack Speed and 5 (+25% Attack) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.

  • The Keen-EyedPassiveSpecialization

    Assassins and Duelists instantly kill any enemies they damage below 20 (+5 per rank)% Max HP. Backup.

  • Wild FlurryActiveSpecialization

    Perform a 5-hit combo. Each hit counts as an auto attack that deals 100 (+50% Attack Speed +33% Magic +33% Attack)% damage. If the enemy dies during the combo, Nyx jumps to the nearest enemy and re-casts this ability.

  • The SparkPassiveSpecialization

    After Stall (10), each auto attack inflicts 1 (+1 per 50 Attack Speed) Burn. After Stall (20), each auto attack inflicts 1 (+1 per 75 Attack Speed) Frost. After Stall (30), each auto attack inflicts 1 (+1 per 100 Attack Speed) Poison.

KarsuThe FinisherDuelist

  • SnowpiercerActiveBase ability

    Loose a volley of 5 (+1 per 50 Attack Speed) arrows at nearby enemies. Each arrow deals 25 (+100% Attack +100% Magic) damage and inflicts 3 (+2 per rank) Frost. Max Arrows: 14

  • The Falling SnowPassiveSpecialization

    On auto attack, reduce Karsu's Max Mana by 1 (Min: 40). After Stall (15), Snowpiercer arrows gain 33 (+33 per rank) Crit.

  • The WarbandPassiveSpecialization

    On cast, permanently gain 2 Crit, 3 Attack, and 4 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.

  • The FrostbitePassiveSpecialization

    On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1 (+10% Attack)% of normal auto attack damage.

PollenThe BloomMystic

  • Sanctuary of BloomActiveBase ability

    Create a flower field for 5 seconds. Each second, inflict 1 (+1 per 5 Mana Regen) Poison on enemies and apply 10 (+100% Magic) Shields to Heroes inside the flower field. Each second after Stall (15), heal Heroes inside the flower field for 10 (+50% Magic).

  • The BloomerPassiveSpecialization

    After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

  • The Fae's KissPassiveSpecialization

    After Stall (10), Sanctuary of Bloom inflicts 100% more Poison. After Stall (30), increase the amount of Debuffs on all enemies by 33 (+33 per rank)%. Backup.

  • The Earth's ChildPassiveSpecialization

    After Stall (20), Sanctuary of Bloom also inflicts 0 (+1 per 33 Magic) Frost and 0 (+1 per 25 Magic) Burn each second.

FionaThe MakerMystic

  • Vault SparkActiveBase ability

    Spark a protective vault. Apply 250 (+250% Magic) Shields to the 1 (+1 per 12 Mana Regen) lowest current % Max HP Heroes.

  • The Right HandPassiveSpecialization

    Every 5 casts, create a random item and gain 2 (+2 per rank) Shards.

  • The LustrousPassiveSpecialization

    On cast, gain 0 (+33% Max HP) Shields. Whenever an enemy damages a Shielded Hero, inflict 1 (+1 per rank) Burn on that enemy. Backup.

  • The TycoonPassiveSpecialization

    Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 (+4 per 1 Mana Regen) Max HP per Tycoon stack. Backup.

GustavThe AnalystMystic

  • BlizzardActiveBase ability

    Create a Blizzard for 5 seconds. Each second, inflict 2 (+1 per 8 Mana Regen) Frost and deal 15 (+50% Magic) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+75% Magic).

  • The InvestorPassiveSpecialization

    At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup. Every 5 Investments, gain 30 Shards.

  • The GlacierPassiveSpecialization

    Blizzard applies 0 (+75% Defense) more Shields and always targets Gustav. After Stall (25 and 50), permanently gain 2 (+2 per rank) Defense.

  • The AvalanchePassiveSpecialization

    On cast, gain 1 Shard. On Shards generated, gain 1 Mana Regen and 5 Magic.

GraceThe SaintMystic

  • SalvationActiveBase ability

    Bless the lowest % Max HP Hero, applying 125 (+150/300/600/900% Magic) Shields for 6 (+25% Mana Regen) seconds and healing them for half that amount. After Stall (20), this ability can target and resurrect dead Heroes.

  • The SelflessPassiveSpecialization

    After Stall (10), Salvation targets all Heroes. Backup Only: After Stall (20 and Stall 40), apply 200 (+200 per rank) Shields to all Heroes and heal them for half that amount.

  • The BenevolentPassiveSpecialization

    On cast after Stall (15), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 per rank) times per combat.

  • The RadiantPassiveSpecialization

    Whenever a Mystic Shields a Hero, give that Hero 4 (+4 per rank) Attack and Magic. Backup.

AriaThe RequiemMage

  • Requiem BarrageActiveBase ability

    Channel an energy beam for 2.5 seconds. Each half second, deal 25 (+75% Magic) damage, inflict 0 (+1 per 15 Magic) Frost, and inflict 0 (+1 per 10 Magic) Burn to all enemies inside the beam.

  • The CrescendoPassiveSpecialization

    On Stall trigger, permanently gain 3 Magic. After Stall (20, 40, and 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

  • The ResplendentPassiveSpecialization

    Mages inflict 20 (+10 per rank)% more Debuffs. Backup. Aria inflicts an additional 50% more Debuffs.

  • The HarmonyPassiveSpecialization

    Requiem Barrage Shields Heroes for 10 (+33% Magic +300% Mana Regen).

FunkeThe ShackledMage

  • WildfireActiveBase ability

    Blast a fireball at all enemies in Funke's range, dealing 175 (+200% Magic) damage and inflicting 0 (+75% Magic) Burn.

  • The StokedPassiveSpecialization

    Mages gain 1 (+1 per rank) Magic whenever an enemy in their range takes Burn damage. Backup. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

  • The InfernoPassiveSpecialization

    Gain 2 Attack Range. At start of combat and after Stall (15), inflict 25 (+1 per 3 Magic) Burn on all enemies in range.

  • The DetonatorPassiveSpecialization

    On cast, all enemies in range take 7 (+7 per rank) ticks of Burn damage.

RatnaThe MatriarchMage

  • StarfallActiveBase ability

    Conjure celestial magic to deal 190 (+150/250/450/750% Magic) damage. On kill, permanently gain 10 (+10 per rank) Magic. On Crit, Stun all enemies for 0.5 (+0.5 per rank) seconds.

  • The FashionablePassiveSpecialization

    Gain an item slot. At start of combat, gain 45 Magic, 3 Mana Regen, and 6 HP/S per rarity level of each equipped item.

  • The OstentatiousPassiveSpecialization

    On cast, other Heroes gain 0 (+25% Magic) Magic and 0 (+25% Mana Regen) Mana Regen. Backup Only: At start of combat, Mages and Mystics gain 0 (+25% Magic) Magic and 0 (+25% Mana Regen) Mana Regen.

  • The MagnanimousPassiveSpecialization

    Starfall also hits the lowest health enemy the first 2 (+1 per rank) times it is cast each combat. On kill, gain Stealth for 4 seconds and permanently gain 3 (+2 per rank) Crit.

SalThe KeeperMage

  • PermafrostActiveBase ability

    Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+50% Magic) bonus damage and inflicting 1 (+1 per rank) Frost. This ability stacks.

  • The BreezyPassiveSpecialization

    Whenever a Mage or Duelist inflicts a Debuff, they gain 0 (+1 per rank) Attack Speed and 0 (+1 per rank) Magic. Backup.

  • The LoverPassiveSpecialization

    At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

  • The BriskPassiveSpecialization

    Bonus damage from Permafrost can Crit. On Crit, inflict 1 (+1 per rank) Frost. On cast, Sal gains 0 (+33% Attack +33% Magic) Crit.

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