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Pollen

Appears in 0.5.7, 0.5.6, 0.5.3, 0.5.2

✓ Read from the game files of the demo, build 0.5.14.973, extracted on October 24, 2026. Verified in the game: official texts from the in-game Compendium of the demo, build 0.5.14.973.

Stat icons are written as words; their meaning is confirmed by the game files.

Pollen, Rank C
Rank C
Pollen, Rank B
Rank B
Pollen, Rank A
Rank A
Pollen, Rank S
Rank S
The hero at each rank
Title
The Bloom
Guild
Gaia Project
Classes
Mystic
Tags
PoisonShieldsStall

Ohh.. can you smell that? This rift is alive.

Current role at the guild

Nobody at Gaia is entirely sure where she came from. She turned up at their second meeting and never left, because her strange ideas about rifts kept turning out to be right. Her senses run stronger than anyone's: colors carry meaning, music has flavor, and a rift sings to her in a structure only she can hear. Gaia treats her as something between a daughter and a researcher.

Why they would switch guild

She'll never fully leave Gaia, but she's drawn to a guild that takes on plenty of contracts. Just know she may wander off mid-contract.

Starting stats

Max HP
575
Max Mana
135
Starting Mana
35
Mana Regen
8
Base Attack Damage
20
Attack
0
Magic
0
Attack Speed
0
Base Attack Speed
0.42
Crit
15
Defense
30
Attack Range
4
Move Speed
1.5
Shop price
25

Abilities and specializations

Base ability

Sanctuary of BloomActive · Mana 35/135

Create a flower field for 5 seconds. Each second, inflict 1 (+1 per 5 Mana Regen) Poison on enemies and apply 10 (+100% Magic) Shields to Heroes inside the flower field. Each second after Stall (15), heal Heroes inside the flower field for 10 (+50% Magic).

The Bloomer

Specialization

Passive

After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

The Fae's Kiss

Specialization

Passive

After Stall (10), Sanctuary of Bloom inflicts 100% more Poison. After Stall (30), increase the amount of Debuffs on all enemies by 33 (+33 per rank)%. Backup.

The Earth's Child

Specialization · Also grants the class Mage

Gain the Mage class and 30 Magic.

Passive

After Stall (20), Sanctuary of Bloom also inflicts 0 (+1 per 33 Magic) Frost and 0 (+1 per 25 Magic) Burn each second.

Rank upgrades

The Class Upgrades offered when this hero ranks up to A and S, for each of its classes (one choice per rank).

Mystic· 15

  • Stall CertaintyA · S

    Stall abilities trigger 6 seconds faster. Backup.

  • Rolling ConduitA · S

    Mystics gain 1 Mana Regen for each reroll this game. Backup.

  • Shard WeaverA · S

    Every other cast, gain 3 Shards.

  • Sideline SupportA · S

    Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.

  • Stall BatteryA · S

    On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

  • Stall EnlightenmentA · S

    After Stall (30), permanently gain 5 Mana Regen.

  • Shield MagnificationA · S

    When this Hero applies Shields, apply 50% more Shields.

  • Empowered MagicA · S

    On cast, give other Heroes 0 (+100% Mana Regen) Attack and 0 (+100% Mana Regen) Magic.

  • Shield FormationA · S

    At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic +1000% Mana Regen) Shields.

  • Sideline EmpowermentA · S

    Backup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.

  • Protective MagicA · S

    On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.

  • Arcane GrowthA · S

    On cast, permanently gain 4 Magic.

  • Debuff AmplificationA · S

    On cast, increase the amount of each Debuff on enemies in range by 0 (+50% Mana Regen).

  • Debuff ChannelingA · S

    On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

  • Debuff ProtectionA · S

    On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Mage(with the specialization The Earth's Child)· 15

  • Mage ArmorA · S

    At start of combat, if this Hero is in the front row they gain 0 (+100% Magic) Defense.

  • HermitA · S

    At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

  • Stall CertaintyA · S

    Stall abilities trigger 6 seconds faster. Backup.

  • Enchanted AttacksA · S

    On auto attack, deal 0 (+100% Magic) bonus damage.

  • Arcane DestructionA · S

    On cast, gain 100 Crit.

  • Burning CastsA · S

    On cast, inflict 0 (+50% Magic) Burn on enemies in range.

  • Burning AbsorptionA · S

    On cast, gain 1 Magic per 3 Burn on enemies in range.

  • Stalled HeatA · S

    After Stall (20), inflict 0 (+100% Magic) Burn on all enemies.

  • Magical GrowthA · S

    At start of combat, Mages permanently gain 20 Magic. Backup.

  • Freezing CastsA · S

    On cast, inflict 0 (+25% Magic) Frost on enemies in range.

  • Freezing AbsorptionA · S

    On cast, gain 1 Magic per 5 Frost on enemies in range.

  • Stalled ColdA · S

    After Stall (20), inflict 0 (+35% Magic) Frost on all enemies.

  • Stalled GrowthA · S

    After Stall (25), permanently gain 40 Magic.

  • InstacastA · S

    After Stall (15, 30, and 45), gain 100 Mana.

  • Fast CastA · S

    Gain 8 Mana Regen and 40 Starting Mana.

Patch history

  1. 0.5.7🐛 Fix⭐ community suggestion

    Fixed Pollen mana scaling for The Bloomer, The Fae's Kiss and The Earth's Child; buff from last patch should now work correctly

    Mentioned together with: The Bloomer, The Fae's Kiss, Earth's Child

    Official post: Patch 0.5.7 (opens in a new tab)

  2. 0.5.6⬆️ Buff

    Sanctuary of Bloom (Signature Active Ability): Poison Mana Regen Scaling 1 per 8 mana regen -> 1 per 5 mana regen (to help Fae's Kiss)

    Mentioned together with: The Fae's Kiss

    Official post: Patch 0.5.6 (opens in a new tab)

Mentioned together with

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