Changes
Guildrun patch tracker
What Leyline changed in Guildrun, patch by patch, from the official notes on Steam. Hero, relic and item names stay in English, as in the game.
· Version 0.5.14
Patch 0.5.14
Systems
- Leaderboards: Leaderboards now reset automatically on Tuesdays, 7pm CEST
- Rush + interval triggers: Fixed a bug where combining Rush and interval triggers (every X seconds) would sometimes skip the last tick
Specializations
- The Lustrous: Fiona's The Lustrous now applies the correct Burn amount when used from the reserve
Classes and rank-up modifiers
- Ranger: Duelist's Ranger rank modifier bonus is now displayed correctly during the placement phase
Interface
- Immunity / Stealth timers: Fixed a visual issue where getting Stunned would stop the countdown for Immunity and Stealth timers
Enemies and challenges
- Act 1 Demon: The Act 1 Demon now applies its shield properly and no longer applies it a second time after reaching 0 HP
· Version 0.5.13
Patch 0.5.13
Relics
- Dominion Mandate: Dominion Mandate, which increases your team size by 1 after applying 5.000 debuffs, now accounts for debuffs applied by relics
Interface
- Meta-progression panel: Fixed a UI navigation issue where the meta-progression panel could be skipped, preventing rewards from being granted
Heroes
- Logan: Fixed Logan's Execution description to match damage in game
Specializations
- The Tempered: Ming's The Tempered specialization now properly grants 50%, 80%, and 110% Max HP at ranks B, A, and S (instead of 50%, 75%, and 100%) to other Vanguards
Bugs
- Max HP bonus (percentage + flat): Fixed a bug where after combining Max HP percentage bonus and flat bonus a character would sometimes start battle without full HP
· Version 0.5.12
Patch 0.5.12
Systems
- Status-based builds (performance): Improved game performance when playing status-based builds
Relics
- Burn Catalyst: Fixed Burn Catalyst incorrectly dealing bonus damage to all enemies instead of just burning one. The damage should now correctly ignore the armor. (Rare relic: "For Rush (15), enemies receive 50% more Burn damage.")
Items
- Amulet of Shields: Fixed Amulet of Shields granting extra shields to the shield source instead of the shield target (Epic item: "Whenever the holder applies Shields, apply 25% more.")
- Bruiser's Mitts: Fixed the Max HP value in Bruiser's Mitts' description
- Emerald Chain: Fixed the Mana Regen value in Emerald Chain's description
Classes and rank-up modifiers
- Enforced Presence: Enforced Presence now works with all rush triggers instead of only the owner (A/S rank modifier: "On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.")
· Version 0.5.11
Patch 0.5.11
Systems
- Effect projectiles (performance): Big performance improvement to the "effect projectiles" that fly from the UI to their targets. This should be very noticeable in some late Endless comps
- Relic duplicates: Fixed being able to get duplicate relics by freezing them before Challenge Fights or the Auction House
Relics
- Rift Seal: Fixed Rift Seal not updating for heroes that had a Crest or Glyph equipped while they were in the reserve
· Version 0.5.10
Patch 0.5.10
Items
- Warrior's Greataxe: Fixed the following items only updating how many stats they gave at the beginning of combat: Warrior's Greataxe
- Tank's Tower Shield: Fixed only updating how many stats it gave at the beginning of combat
- Vanguard's Bracelet: Fixed only updating how many stats it gave at the beginning of combat
- Assassin's Hood: Fixed only updating how many stats it gave at the beginning of combat
- Duelist's Foil: Fixed only updating how many stats it gave at the beginning of combat
- Mage's Wand: Fixed only updating how many stats it gave at the beginning of combat
- Mystic's Orb: Fixed only updating how many stats it gave at the beginning of combat
Systems
- Trial events: Fixed Trial events not showing their rewards in the result screen
- 1v1 Trial: Fixed 1v1 Trial's mismatch between the relic and item choice titles
· Version 0.5.9
Patch 0.5.9
Interface
- Health bar status timers: Timer statuses (like Stealth, Stun and Damage Immunity) will now display on the health bars how much time is left
- Compendium: Cleaned up Compendium Class Upgrade boxes so they have the same height
- Hero picker (Reroll tooltip): Fixed hero picker Reroll tooltip area
- Auction House (Relic Bazaar): Fixed spacing on Relics on Relic Bazaar in the Auction House
Items
- Searing Contract: Whenever the holder inflicts Burn, inflict 33% -> 50% more
- Spiked Plate: Reflect 33% -> 66% of Shield damage taken back to the source
- Guardian's Lantern: At start of combat, the holder and adjacent Heroes gain a Shield equal to 10% -> 15% of the holder's Max HP
- Mystic's Wand: On active ability kill, if held by a Mystic this item gains 6 -> 10 Magic
- Mystic's Orb: Every 6 -> 4 casts, if held by a Mystic this item gains 1 Mana Regen
- Ring of Virality: Whenever the holder inflicts Poison, inflict 75% -> 100% more
- Amulet of Storms: On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2 -> 2.5 seconds
- Lone Wolf's Bow: At start of combat, if there are no Heroes within 2 hexes of the holder the holder's attacks hit the nearest enemy to their target for 50% -> 66% damage
- Shattering Charm: Whenever the holder Shields another Hero, damage all enemies equal to 33% -> 50% of the Shield applied
- Cleric's Circlet: Quest: Apply 10000 -> 7500 Shields
- Serrated Dagger: On Crit, reduce the target's Defense by 3 -> 2 (Defense reduction effects are very powerful; was overperforming vs all other Epic items)
Relics
- Burn Conduit: Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 -> 4 Burn inflicted
- Tank's Memento: At start of combat, inflict 20 -> 25 Poison on all enemies per Tank in combat
- Shield Repriser: Whenever an enemy damages a Hero's Shields, deal 75% -> 100% of the damage back to the source
- Precision Conduit: On Crit, reduce the target's Defense by 4 -> 3 (was clearly overperforming vs all other Rare Relics)
- Burn Ascendancy: The first time each enemy reaches 100 Burn, inflict 50 -> 75 Burn on their nearest ally
- Frost Ascendancy: The first time each enemy reaches 75 -> 50 Frost, Stun them for 2 -> 2.5 seconds
- Mage's Administration Prism: Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% -> 400% of their Magic
- Mystic's Inundation Prism: Whenever a Mystic Shields a Hero, damage their nearest enemy for 50% -> 100% of the Shield applied
- Duelist's Profusion Filigree: After Stall (12 -> 10), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% -> 33% damage and applying on-hit effects
- Assassin's Supremacy Filigree: For Rush (5), Assassins gain 200 Crit and Stealth. -> At start of combat, Assassins gain Stealth for 5 seconds. For Rush (10), Assassins gain 200 Crit (Stealth separated from Rush to avoid Endless issues)
- Burning Spiral Engine: Whenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50% -> 66% of their Max HP
- Shield Fragmentation Engine: Whenever an enemy damages a Hero's Shields, deal 250% -> 350% of the damage back to the source
Classes and rank-up modifiers
- Poisonous Attacks: On auto attack, inflict 1 + (1 per 66 -> 50 Attack Speed) Poison (Max: 6)
- Arcane Growth: On cast, permanently gain 2 -> 4 Magic
- Stall Enlightenment: After Stall (30), permanently gain 4 -> 5 Mana Regen
- Poisonous Aura: When auto attacked, inflict 1 + (1 per 120 -> 100 Defense) Poison on the attacker (Max: 6)
- Resolute: When auto attacked, gain 1 -> 2 Defense
- Stalled Heat: After Stall (20), inflict (80% -> 100% of Magic) Burn on all enemies
- Burning Absorption: On cast, gain 1 Magic per 4 -> 3 Burn on enemies in range
Specializations
- The Friend: On Stall trigger, permanently gain 20 Max HP and 4 -> 5 Defense
- The Falling Snow: Snowpiercer arrows gain 25 -> 33 per rank Crit
- The Warband: On cast, permanently gain 1 -> 2 Crit, 2 -> 3 Attack, and 4 Attack Speed
- The Olympic: Zues's Thunder item Base Stats: 22 -> 25 Crit; 30 -> 35 Attack Speed
- The Champion: Gain 2 -> 3 Attack per Rush triggered this game
· Version 0.5.8
Patch 0.5.8
Relics
- Acceleration Prism: Acceleration Prism now properly activates on rush triggers instead of stall
Heroes
- Hoyoung: Fixed an issue where visual effects (like stealth transparency) were only applied to Hoyoung's weapons; they now correctly apply to the character model as well
- Nyx: Fixed Nyx's not increasing its bonuses if the effect was refreshed before it had expired (e.g. by attacking 12 times before the rush expired)
Systems
- Dead units / status effects: Dead units no longer get damage from status effects and active statuses are now properly reset on revive
- Quests: Quests progress is now capped at the required value
- Rush abilities (dead owner): Fixed rush abilities lasting indefinitely while their owner was dead. Mainly noticeable for abilities that targeted other characters as well, like Dragomir's The Kingpin and Ming's The Tempered
· Version 0.5.7
Patch 0.5.7
Interface
- Red Rift screen: Added a display of your highest win streak and total wins on the Red Rift screen
- Compendium: Fixed compendium class modifier button: now you can click on the button too, not only the icons
Relics
- Shard Maximizer: Shard Maximizer will now account for shards generated during combat
- Mystic's Protection Banner: Fixed Mystic's Protection Banner and Mystic's Prosperity Filigree targeting the casting Mystic instead of closest ally
- Mystic's Prosperity Filigree: Fixed Mystic's Protection Banner and Mystic's Prosperity Filigree targeting the casting Mystic instead of closest ally
- Burn Conduit: Fixed performance issues caused by missiles from Burn Conduit and other relics attempting to target reserve heroes
- Golden Ascendency: Fixed Golden Ascendency description
Systems
- On-crit events (damage-immune targets): Hitting damage-immune characters will now trigger on crit events
- Save during hero selection: Game is now properly saved during initial hero selection; leaving during this phase will no longer result in losing Boss Token
- Burn / Poison "on damage taken" triggers: Burn and Poison damage will now properly trigger "on damage taken" effects (e.g., Yuuna's The Shadow, Vanguard's Frenzy Prism, and Assassin's Emblem will now trigger more consistently against Demon)
Heroes
- Pimenta: Pimenta's health regeneration bonus should now properly trigger against damage-immune enemies
- Pollen: Fixed Pollen mana scaling for The Bloomer, The Fae's Kiss and The Earth's Child; buff from last patch should now work correctly
Items
- Ring of Leech: Fixed Ring of Leech incorrectly granting its bonus when allies take poison damage
Specializations
- The Wild: Fixed an issue where Nyx's The Wild damage scaling was incorrectly rounding down
· Version 0.5.6
Patch 0.5.6
Relics
- Rift Seal: Starting from the second Red Rift run, Rift Seal will now be automatically equipped (after a 100+ upvote reddit post and countless suggestions)
- Poison Migrator: Fixed Poison, Burn and Frost Migrator relics not triggering when there are exactly two enemies left on the board
- Burn Migrator: Fixed Poison, Burn and Frost Migrator relics not triggering when there are exactly two enemies left on the board
- Frost Migrator: Fixed Poison, Burn and Frost Migrator relics not triggering when there are exactly two enemies left on the board
Interface
- Battle results panel: Relics and items gained that aren't gained immediately will now appear in the battle results panel with the name of the originating event
Systems
- Shop: Shops will no longer repeat their offerings 1:1 when rerolled
- Burn / Frost / Poison ticks: Improved precision of Burn, Frost and Poison ticks, they should now trigger 60 times per minute instead of 58
- Relic duplicates: Relics duplicates from frozen shops, delayed rewards and challenge fights should no longer be offered
- Crash reporting (Windows): Improved crash reporting for Windows
Heroes
- Nyx: Fixed Nyx's and Reyna's active abilities not triggering auto attack interactions
- Reyna: Fixed Nyx's and Reyna's active abilities not triggering auto attack interactions
- Pollen: Sanctuary of Bloom (Signature Active Ability): Poison Mana Regen Scaling 1 per 8 mana regen -> 1 per 5 mana regen (to help Fae's Kiss)
Specializations
- The Tycoon: Fixed Fiona's The Tycoon specialization displaying doubled bonus outside of the combat
- The Cruel: (Active Ability) Base Damage: 200 -> 275
Classes and rank-up modifiers
- Shield Power: Shield Power rank up should now properly grant AD bonus
Enemies and challenges
- Mushroom Tank: (Endless) Defense significantly reduced (Mushroom floors 9, 12 and 15 were ending runs more frequently than other Endless fights)
· Version 0.5.5
Patch 0.5.5
Relics
- Rift Puppy's Cry: The relic Rift Puppy's Cry now has an icon (added Rift Puppy's Cry relic icon)
- Acceleration Filigree: Now works with any enemy death, not just deaths caused by Hero damage (now works on debuff/relic kill)
- Poison Bauble: Poison applied: 5 -> 10
- Burn Bauble: Burn applied: 15 -> 20
- Shield Fluctuator: Crit bonus: 15 -> 20; Mana Regen bonus: 4 -> 5
- Shard Resonator: Shields applied: 600 -> 400
- Acceleration Resonator: Shields applied: 250 -> 200
- Acceleration Accumulator: Quest requirement: 3 -> 2
- Deceleration Accumulator: Quest requirement: 3 -> 2
- Duelist's Outbreak Banner: Now reads "Whenever a Duelist auto attacks, they deal 15 bonus damage per type of Debuff on their target." (new design: was outperforming all other banner relics by nearly 10% winrate)
- Duelist's Toxin Banner: Poison applied: 1 -> 2
- Tank's Poisonplate Banner: Poison applied: 1 -> 2
- Tank's Readiness Banner: Stall duration: 6 -> 8
- Tank's Patience Banner: Defense bonus: 5 -> 8
- Vanguard's Flameplate Banner: Burn applied: 3 -> 4
- Vanguard's Flamefists Banner: Burn applied: 3 -> 4
- Mage's Elemental Banner: Damage per frost: 4 -> 6; Damage per burn: 2 -> 3
- Mage's Inferno Banner: Magic scaling: 100% -> 150%
- Mage's Enlightenment Banner: Magic bonus: 6 -> 10
- Burn Conduit: Quest requirement: 600 -> 500
- Violence Conduit: Quest requirement: 200 -> 150
- Poison Conduit: Quest requirement: 200 -> 150
- Arcane Conduit: Quest requirement: 20 -> 15
Bugs
- Effect interactions: Fixed a bug that would cause certain complex interactions between effects to sometimes stop midway of the execution (e.g. Assassin's Elevation Prism should properly generate shards now)
- Teleport freeze: Fixed character freezing after teleporting into a position encircled by enemies instead of simply attacking them
- Damage distribution: Damage should no longer be distributed to characters that died within the same frame
- Aggro / regen: Fixed characters sometimes dropping aggro instead of dying when dropping below zero HP and regenerating it back within the same frame
Systems
- Revive: Revived characters are no longer losing their active effects
- Stun Resistance: Whenever a Hero is stunned, they gain a stacking Stun Resistance for 15 seconds. Each stack reduces the duration of Stuns received by 25%, and provides full Stun Immunity at 4 stacks. Only applies when a Stun is actually applied; stacks are independent (like Shields); enemies do not gain Stun Resistance
- Stun Immunity (while casting): The following Heroes now have Stun Immunity while casting their active ability: Kai, Skorn, Yuuna, Karsu, Tilly (in-game descriptions to be updated in an upcoming hotfix)
Specializations
- The Fashionable: Fixed Ratna's The Fashionable specialization not accounting for all the equipped items
- The Bold: Kai's "The Bold" specialization is back to Stall (15). It was set to 20 in the last patch due to a technical error
- The Hoarder: Added Rush (15) (was significantly more powerful than Niklas's other options)
- The Dealer: (Active ability) Create an item 25% of the time -> Creates an item every 4 casts; Base damage: 175 -> 225
- The Haughty: Now provides +100 base Shields per rank
- The Wild: (Active Ability) Attack Speed scaling: 33% -> 50%; Attack and Magic scaling: 25% -> 33%
- The Boxer: Base damage: 150 -> 50; Attack Scaling: 150% -> 225% (deals less until ~135 Attack, then more)
- The Cruel: (Active) +10 Starting Mana
- The Warband: Attack Speed bonus per cast: 3 -> 4
- The Conduit: Mana Regen Bonus: 2 -> 3
Interface
- Wishlist button: Moved Wishlist button so that it doesn't cover hero's mastery star
Classes and rank-up modifiers
- Debuff Channeling: The Debuff Channeling Class Modifier no longer triggers more often than intended
- Poisonous Edge: Crit bonus: 66% -> 80%
- Poisonous Eye: Crit scaling: 33% -> 50%
- Lurker: Stealth duration: 4 -> 5
- Enforced Presence: Attack and Magic bonus: 12 -> 15
- Ranger: Now gives 40 Attack Speed
- Scaling Speed: Attack Speed bonus: 20 -> 25
- Poisonous Attacks: Attack Speed threshold: 1 per 100 -> 1 per 66; Max Poison: 3 -> 6
- Burning Attacks: Attack Speed threshold: 1 per 40 -> 1 per 33; Max Burn: 9 -> 10
- Critical Timing: Rush duration: 5 -> 10
- Burning Absorption: Burn threshold: 1 per 6 -> 1 per 4
- Stalled Growth: Stall duration: 30 -> 25
- Stalled Heat: Magic scaling: 66% -> 80%
- Magical Growth: Magic bonus: 15 -> 20
- Stall Enlightenment: Mana Regen bonus: 2 -> 4
- Arcane Growth: Magic bonus: 1 -> 2
- Shield Formation: Base shield: 250 -> 400
- Shard Weaver: Shards gained: 2 -> 3
- Intimidating Aura: Max HP scaling: 2% -> 3%
- Burning Eye: Base Burn: 0 -> 30
- Burning Aura: Max HP increment: 1000 -> 800; Max Burn: 5 -> 7
- Aggressive Presence: Attack bonus per rank: 40 -> 50
- Poisonous Aura: Defense threshold: 1 per 250 -> 1 per 120; Max Poison: 3 -> 6
- The Best Offense: Defense threshold: 1 per 3 -> 1 per 2
- Second Wind: Stall duration: 35 -> 30; Defense bonus: 20% -> 25%
- Ranger: Now gives 50 Attack
- Scaling Attack: Attack bonus: 25 -> 33
- Victorious Presence: Attack bonus: 20 -> 25
Items
- Big Bow: Fixed wrong and missing icons: Big Bow
- Spiked Vest: Fixed wrong icon (previously the same as Enlarging Vest)
- Battlemage Robes: Fixed wrong icon (previously the same as Robes)
- Hasty Vest: Shields applied: 250 -> 300
- Toxic Shiv: Poison applied: 1 -> 3
- Toxic Gauntlet: Poison applied: 1 -> 3
- Searing Vest: Burn applied: 1 -> 2
- Searing Tome: Burn applied: 15 -> 20
- Shielding Flask: Mana Regen bonus: 4 -> 6
- Protection Crystal: Charges: 3 -> 2
- Force Crystal: Charges: 3 -> 2
- Toxic Contract: Base Mana Regen: 4 -> 6
- Searing Contract: Base Max HP: 200 -> 300
- Ring of Virality: Base Max HP: 100 -> 200
Heroes
- Kai: Now has Stun Immunity while casting his active ability (no longer gains another round of Shields if stunned while casting and immediately casts again; expected net neutral)
- Skorn: Now has Stun Immunity while casting his active ability
- Yuuna: Now has Stun Immunity while casting her active ability
- Karsu: Now has Stun Immunity while casting her active ability
- Tilly: Now has Stun Immunity while casting her active ability
- Funke: Wildfire (Active Ability): Base Burn per fireball 12 -> 0; Magic Burn scaling 66% -> 75% (surpasses old numbers at ~130 Magic)
· Version 0.5.4
Patch 0.5.4
Interface
- Item slots over health bars: Hide item slots over character's health bars when dragging other characters
- Emergency Rewind VFX: Tweaked Resurrection vfx on Emergency Rewind break
- Death desaturation (Logan, Ming, Sal): Fixed Logan Ming and Sal not being desaturated at death
- Resurrection VFX: Fixed Resurrection Vfx playing twice
Heroes
- Aria: Fixed Aria move animation not scaling with movement speed
- Niklas: Niklas no longer can start the game with Quantity over Quality bonus in Red Rift
- Niklas: Niklas no longer incorrectly gains certain bonus stats from items he consumes
- Niklas: Red Hot Deals (Signature Passive Ability): Gains 100% of the stats of the consumed item -> gains 50% base + 25% per rank of the consumed item's stats
- Karsu: Snowpiercer (Signature Active Ability): Now fires an additional arrow for every 50 Attack Speed she has, up to a max of 14; arrows now inflict 3 base Frost + 2 Frost per rank (mini-rework)
- Kai: Base Stats: Base Attack Speed .38 -> .39; Defense 40 -> 41. Resolute Strike: Attack scaling on the damage 100% -> 150%
- Grace: Salvation (Signature Active Ability): Base Shield duration 5 -> 6
- Ming: Inner Flame (Signature Passive Ability): Burn inflicted per Max HP 650 -> 600
- Gustav: Blizzard (Signature Active Ability): Base damage per tick 10 -> 15; Frost per tick 1 + 1/8 MR -> 2 + 1/8 MR
- Skorn: Base Stats: Max HP 925 -> 950. Retribution (Signature Passive Ability): Base Poison inflicted 0 -> 1
Items
- Lone Wolf's Bow: Fixed effects that automatically triggered auto attacks (like Lone Wolf's Bow) from triggering each other
- Sentinel's Plate: Now correctly gives 40 bonus Defense when it triggers (was previously giving 60 bonus Defense)
- Power Crystal: Permanently grants 2 common items of stats (60 defense, 400 max hp) -> 1.5 common items of stats (45 defense, 300 max hp)
- Large Power Crystal: Permanently grants 4 common items of stats (120 defense, 800 max hp) -> 3 common items of stats (90 defense, 600 max hp)
- Hasty Ring: Base Attack 12 -> 25
- Searing Ring: Base Magic 12 -> 25
- Toxic Ring: Base Crit 7 -> 15
- Infectious Ring: Base Attack Speed 10 -> 20
- Shielding Ring: Base Max HP 100 -> 200
- Freezing Ring: Base Magic 12 -> 25
- Patient Ring: Base Defense 15 -> 30
- Greedy Gauntlets: Shields per Generate trigger: 1250 -> 750
- Greedy Shiv: Damage per Generate trigger: 750 -> 450
Relics
- Shield Investment Filigree: The epic relic Shield Investment Filigree now correctly specifies that it starts at 250 Shields
Specializations
- The Enlightened: Now correctly applies him 2 seconds of Rush extension per rank
- The Falling Snow: Now reduces Karsu's Max Mana by 1 on auto attack, to a minimum of 40; no longer fires 5 additional arrows
- The Intrepid: Rush Duration: 8 -> 6
- The Tectonic: (Active Ability) Shields gained on cast: 33% -> 25%; Max Mana: 110 -> 115
- The Iron: Now gives Logan an extra item slot
- The Benevolent: Stall duration: 20 -> 15
- The Selfless: Backup Only Shields given per rank: 250 -> 200
- The Lustrous: No longer inflicts Burn per 20 Shields removed. Now inflicts Burn whenever a Hero with Shields is damaged
Systems
- Frost (vs Act 2 Boss, Red Rift only): The Act 2 Boss resists Frost, reducing its effects by 50%: in Red Rift only it takes 4 Frost to reduce the boss's Defense and Attack Speed by 1 instead of 2 (shown on the Red Rift relic)
- Red Rift Leaderboard: From now on, the Red Rift leaderboard will reset on a weekly basis with the release of each patch
· Version 0.5.3
Patch 0.5.3
Interface
- Gustav AoE VFX: Battle tweak: Fixed Gustav AoE vertical position to smoothen transition with loop ending
- Rank up intro animation: Adjusted Rank up intro animation to also accommodate 16:10
- Red Rift Leaderboard: Swapped red rift leaderboard title order
- Frozen shop overlay: Updated frozen shop overlay
- On-hit VFX: Recalibrated on hit vfx render
- Character death desaturation: Minor change on character death desaturation
- Damage numbers: Updated damage numbers animations and included icons and color coding for additional information about the damage source
- Localization: Fixed missing rush trigger tracking in the Russian localization
- Localization: Fixed a couple of issues with text formatting in Russian and Chinese localizations
Systems
- Strange Fruits: Fixed a bug with the Strange Fruits event where relics with permanent stat bonuses were not granted
- Strange Fruits: The "Red Fruits" option for the Strange Fruits event now correctly gives the reward immediately
- Red Rift Leaderboard: Red Rift leaderboard reset due to the expected impact of the balance changes (aiming to reset tomorrow; technical issues prevented an in-client warning)
- All In: Shards gained: 40 -> 45 (winrate fell after the Emergency Rewind bug fix)
Bugs
- Crossroads buttons: Fixed a bug where hero growth could block the crossroads buttons by resetting their size after a battle
Relics
- Harmony Crystal: Cost: 45 -> 40
- Acceleration Legacy Crystal: Rush duration: 6 -> 8
- Assassin's Supremacy Filigree: Rush duration: 4 -> 5
- Deceleration Corruptor: Added Stall (45) trigger
- Codex Relics (all): Starting Attack 6 -> 9; Starting Magic 6 -> 9; Starting Omnivamp 2 -> 3; Starting Max HP 50 -> 75; Starting Defense 10 -> 15; Starting Crit 4 -> 6; Starting Attack Speed 5 -> 8 (initial stat bonuses +half a stack each)
- Duelist's Outbreak Banner: (Duelist's Outbreak, From Guild Banner Event) No longer gives 1 Attack per Debuff (was ~10% higher winrate than the 2nd best Guild Banner relic)
- Shard Resonator: (From Fallen Beast Event) 1k -> 600 shields (was outperforming all other Event 2 relics)
Items
- Rogue's Cowl: Removed Rush. Now gives Stealth to the holder at the start of combat and every 20 seconds for 3 seconds; +5 Crit; -25 Magic; +20 Attack Speed (breaks the multi-Cowl Endless infinite, was lowest winrate epic item)
- Ring of Virality: -200 Max HP; +2 Mana Regen; +10 HP/S (intended as a buff: more relevant stats for its likely holders)
- Squire's Sword: Bonus Attack: 6 -> 10
- Squire's Helm: Bonus Max HP: 40 -> 50
Heroes
- Niklas: Red Hot Deals (Signature Passive Ability): Now gives +1 item slot. Niklas is back in the pool of potential starting Heroes in Red Rift (was removed to prevent him from eating the Rift Seal)
- Yuuna: Shuriken Shadow Strike (Signature Active Ability): Max Shurikens 8 -> 10; Shurikens per Crit 50 -> 40; now places her behind the enemy based on the direction they were facing (to avoid AoE in boss fights)
- Hoyoung: Base Stats: Max Mana 80 -> 75; Starting Mana 45 -> 40. Killshot (Signature Active Ability): Attack and Magic scaling 250% -> 300%
- Grace: Salvation (Signature Active Ability): C Rank Magic Scaling 125% -> 150%; B Rank 250% -> 300%; A Rank 500% -> 600%; S Rank 750% -> 900%
- Fiona: Base Stats: Max Mana 115 -> 100; Starting Mana 45 -> 25 (positioned as the "casts most frequently" Mystic)
- Funke: Wildfire (Signature Active Ability): Base burn per Fireball 15 -> 12
- Karsu: Base Stats: Base Attack Damage 30 -> 33; Max Mana 80 -> 85; Starting Mana 40 -> 45 (raise floor in non-boss fights, slightly lower ceiling vs bosses)
- Dragomir: Chomp (Signature Active Ability): Magic scaling 200% -> 250%
- Sal: Base Stats: Base Attack Speed .45 -> .42 (the same as Pimenta now)
- Pimenta: Pepper Spray (Signature Active Ability): Magic damage scaling 50% -> 75%; Poison inflicted per tick 1/25 Defense -> 1/20 Defense; HP/S gain per tick after Stall 3 base + 2 per rank -> 2 base + 2 per rank ("burf")
Specializations
- The Executive: Extra item slots: 2 -> 1 (same number of total item slots as before, along with the Red Hot Deals change)
- The Enlightened: Duration increase for Rush abilities: 1 base + 1 per rank -> 0 base + 2 per rank
- The Searing: (Active Ability) Burn inflicted per Rush trigger this game: 5 -> 7
- The Tempered: Max HP boost: 25% base + 25% per rank -> 20% + 30% per rank
- The Cruel: Poison inflicted per stack of Stone Skin: 1 -> 2; Base Damage: 150 -> 200
- The Shadow: Mana gained: 30 -> 40 (allows instacast with a start-of-combat Stealth effect)
- The Sniper: Attack per hex per rank: 8 base + 8 per rank -> 10 base + 10 per rank (bug fix: text said 10, code gave 8); Crit per hex per rank: 3 base + 3 per rank -> 4 base + 4 per rank
- The Fae's Kiss: First Stall duration: 20 -> 10; Second Stall duration: 40 -> 30
- The Detonator: Ticks of Burn per cast: 10 base + 10 per rank -> 7 base + 7 per rank
- The Inferno: Burn inflicted per Magic: 1/4 -> 1/3. Base Burn kept at 25 (in-game text said 15, corrected)
- The Bristleguard: Base Defense per Tank: 5 -> 10; Base Poison per Tank: 5 -> 10
- The Fashionable: HP/S per item rank: 8 -> 6; Mana Regen per item rank: 4 -> 3
- The Ostentatious: Magic given on cast: 20% -> 25%; Magic given on backup: 20% -> 25%
- The Sanguine: Now places him behind the enemy based on the direction they were facing (to avoid AoE in boss fights)
- The Bold: Added Stall (15) to the second effect which gives Kai bonus Shields on cast
- The Intrepid: Reworked the first effect to give Kai permanent Attack and lasting Shields on Crit
· Version 0.5.2
Patch 0.5.2
Interface
- Event images: New Event images: The Three Urns, The Well of Temptations
- Tutorial: Drag and drop item to hero now highlights every hero's item slot
- Battle grid / crossroad highlight: Tweaked darkened area when highlighting battle grid and crossroad
- Environment: Reduced redundant Vfx for optimization; textures for more contrast
- Burn VFX: Updated burn effect to be more stylized; generic timing pass to accommodate highest battle speed
- Event Effects panel: Event Effects panel can now be collapsed to prevent blocking the battle
- Back button: Tweaked back button
- Comic speech bubble: Fixed and updated comic speechbubble (thanks MondSemmel!)
- Event images: Fixed event images being cut off on 16:10
- Leaderboard: Leaderboard visual polish and icon order to accommodate more digits
- Difficulty selection: New layout on difficulty selection and updated button textures
- Stall (ability text): Updated the text on abilities with multiple instances of Stall to only use the word "Stall" once. The effects of these abilities have not changed
Bugs
- Item scalings: Fixed item scalings being reset after loading
Systems
- Red Rift: Fixed Red Rift not warning you if you don't skip the last Campfire reward
- Red Rift: Fixed Red Rift staying in a limbo state that required you to abandon the run if you would beat the final boss with pending missions besides the Hero Deaths one
- Emergency Rewind: Fixed a bug where the Emergency Rewind would accumulate Shards while broken. It will now always start at 10 Shards when recharged, instead of 10 Shards + 10 Shards per round since it broke
- Emergency Rewind: Fixed a bug where Trial fights accumulated Shards for Emergency Rewind
- Boss Tokens: Players now get 2 Boss Tokens for reaching a Boss (up from 1)
- Crest Windfall: Removed -5 starting Shards penalty
- Survivor Charm: Removed -5 starting Shards penalty
- All Class "Equipment" Bonuses: Removed -5 starting Shards penalty
- Item Windfall: Removed -5 starting Shards penalty. Now gives 2 fewer common items
- Stability System: Rewards 5 fewer Shards
- Shard Pouch: Rewards 3 fewer Shards
- Starter Bundle: Rewards 2 fewer Shards
Heroes
- Ming: Fixed Ming A and B rank being swapped on Compendium
- Aria: Fixed Aria's chain visual glitch
- Aria: Requiem Barrage (Active Ability): Scales with 100% -> 75% of Magic; Deals 10 -> 25 base damage per tick
- Ming: Inner Flame (Signature Passive Ability): +2 seconds of Rush duration
- Grace: Base Stats: Max Mana 120 -> 110; Starting Mana 35 -> 50
Enemies and challenges
- Single Combat: Increased the Shard reward option for Single Combat from 15 to 20 (the Shard option was always worse than the epic item option, as epic items sell for 16 Shards)
Relics
- Mage's Cataclysm Engine: Inflict Burn and Frost equal to 20% -> 15% of the Hero's Magic on cast
- Warrior's Bloodshed Engine: Gain lasting Shields equal to 15% -> 10% of the damage dealt
- Mystic's Abundance Engine: Apply lasting Shields equal to 50% -> 33% of the Shields applied
- Warrior's Sundering Filigree: Reduce enemy Defense by 20 -> 15 on Crit
- Critical Absorption Prism: Steals 50 -> 40 Max HP on Crit
- Perfect Divergence Prism: Increase basic stats by 33% -> 25%
- Poison Ascendancy: No balance changes, but a bug fix: fixed an issue where it would GIVE enemies attack and attack speed, not lower it
- Shield Converter: Damage the nearest enemy for 33% -> 50% of the Shield applied
- Mage's Memento: Applies 15 -> 12 Frost per Mage
- Assassin's Memento: Gains 4 -> 5 Shards per Assassin
- Frost Surge: Applies 20 -> 15 Frost
Items
- Polymath's Prism: This item was bugged to give 25% basic stats per class instead of 20% as stated on the text. It has been fixed to give 20%
- Temporal Accelerator: 300 -> 200 Max HP; 40 -> 0 Attack; 0 -> 15 Omnivamp; 0 -> 20 Attack Speed (re-arranged stats, intended as a notable buff)
- Ring of Virality: Inflicts 50% -> 75% more Poison
- Sentinel's Plate: 30 -> 20 Defense
- Runic Buckler: Gain a Shield equal to 400% -> 250% of Defense
- Toxic Contract: Applies 33% -> 50% increased Poison
- Spellblade: Gives 1 -> 2 Magic on auto attack; Gives 25 -> 30 Attack on cast
- Warrior's Greataxe: Gains 10 -> 12 Attack on combat survival
Classes and rank-up modifiers
- Shield Power: Gain 1 Attack per 10 -> 8 Shields
- Poisonous Eye: Inflicts 15 -> 30 base Poison
Specializations
- The Harmony: Scales with 50% -> 33% of Magic; Scales with 500% -> 300% of Mana Regen; Applies 0 -> 10 base Shields per tick
- The Breezy: Gains 1 base + 1 per rank -> 0 base + 1 per rank Magic on Debuff inflicted
- The Mighty: Added Stall (10)
- The Bold: Gives 45 -> 30 Defense when acquired; Gives Shields equal to 500% -> 400% of Defense on cast
- The Glacier: Now gives -1 Attack Range; Applies Shields equal to 100% -> 75% of Defense
- Earth's Child: Gives 40 -> 30 Magic when acquired
- The Magnanimous: Gives 3 base + 3 per rank -> 3 base + 2 per rank permanent Crit on kill
- The Enlightened: +1 second of Rush duration
- The Radiant: Gives 6 base + 4 per rank -> 4 base + 4 per rank Attack and Magic on Shields applied
- The Iron: +4 seconds of Rush duration
- The Champion: +3 seconds of Rush duration
- The Brawler: Gives 1 Attack per 12 -> 10 Shields; Maximum Attack gained up to 33% -> 50% of Max HP
- The Brute: Gain 25 -> 35 Crit when acquired
· Version 0.5.1.718
Patch 0.5.1.718
Systems
- Difficulty selection: The last difficulty you picked last run is now the difficulty of your next run by default
- Rush: Fixed refreshing Rushes counting twice to the Rush counter
- Shop: Fixed an exploit that allowed players to quit the game without saving during the shop
- Emergency Rewind: Fixed a soft lock happening due to a wrong delay in the results screen after the Emergency Rewind triggered (implemented earlier this week with a hotfix)
- Shop: Fixed an exception happening when clickspamming the "Proceed" button in the shop under certain circumstances (hotfix)
Interface
- Leaderboard: Added a reset timer to the leaderboard panels to indicate when the next reset will take place (implemented earlier this week with a hotfix)
- Settings (data collection): Fixed option to disable data collection in the settings not appearing
Bugs
- S Rank heroes (shop / endless events): Fixed S Rank heroes offered in the shop and endless events sometimes having duplicate class modifiers (hotfix)
Enemies and challenges
- Rapid Growth (Act 1): Fixed a bug where the Hydra's Healing SSS Act Boss effect would give enemies more HP/S than intended in combination with Rapid Growth
- Pain (Act 1): 2.75% -> 2.5% Max HP damage per second
- Pain (Act 2): 8% -> 7% Max HP damage per second
- Decay (Act 2): 17.5% -> 15% decreased basic stats
- Single Combat: (Act 1 and Act 2) Moderately decreased difficulty: reduced both the offensive and defensive stats of the Forest Golem in all fights
- Endurance (Act 2): Slightly decreased difficulty
Relics
- Team Size Quest relics (all): Reduced the cost of all Team Size Quest relics by 5 Shards
- Merchant Mandate: Reroll 9 -> 8 times
- Bossy: Gain 50 -> 40 Shards
- Plague Transmission Engine: Fixed a bug where this relic incorrectly triggered every 15 seconds instead of every 10 seconds as stated
- Shield Fragmentation Engine: Reflect 200% -> 250% of Shield damage taken
- Critical Absorption Prism: Steals 60 -> 50 Max HP
- Deceleration Aegis: Gives 800 -> 700 Shields
- Deceleration Apotheosis: Gives 20% -> 15% basic stats
- Poison Ascendancy: Enemy Attack and Attack Speed decreased by 50% -> 66%
- Alignment Ascendancy: Gives 10 -> 15 Attack Speed
- Precision Nexus: Heals 40 -> 30 HP; Gives 4 -> 3 Mana
- Acceleration Lattice: Gives 20 -> 25 HP/S
- Deceleration Lattice: Gives 10 -> 15 HP/S
Items
- Adaptive Sword: 20 base Attack Speed -> 30 base Attack Speed; changed the priority of this item to trigger later than other start of combat effects
Classes and rank-up modifiers
- Poisonous Eye: Inflict 10 -> 15 Poison plus Poison equal to 25% -> 33% of Crit
- Poisonous Edge: Gain 50% -> 66% Crit
- Poisonous Burst: Inflicts 1 Poison per 15 Crit -> 1 Poison per 10 Crit
- Golden Eye: Gain 1 Shard every 10 -> 9 auto attacks
- Poisonous Attacks: Inflicts 1 Poison plus 1 per 120 Attack Speed -> 1 per 100 Attack Speed Poison
- Sideline Empowerment: Gives 25 -> 50 base Attack and Magic
- Burning Absorption: Gives 1 Magic per 8 -> 6 Burn on cast
- Hermit: Gives 25% -> 33% Magic
- Stalled Heat: Inflicts Burn equal to 50% -> 66% of Magic
Heroes
- Yuuna: Base Stats: Defense 37 -> 39
- Hoyoung: Killshot (Active Ability): Arrow gains 25 flat Crit -> gains 50 Crit per rank
- Zuri: Base Stats: Base Attack Damage 30 -> 33; Base Attack Speed .37 -> .38
- Gustav: Blizzard (Active Ability): Shield Magic scaling 100% -> 75%
- Rip: Fixed a bug where Rip's "Bloodthirsty" signature Passive Ability would sometimes double-count its Rush triggers (stacks his Glutton spec a bit slower)
- Nyx: Fixed a bug where Nyx's "Ferality" signature Passive Ability would sometimes double-count its Rush triggers
Specializations
- The Cruel: (Gives "Petrification" Active Ability) Max Mana: 110 -> 100
- The Right Hand: Gives 2 base Shards + 1 Shard per rank -> gives 2 base Shards + 2 Shards per rank
- The Inferno: Stall 20 -> 15 (was bugged to trigger after Stall 20 instead of Stall 25 as stated)
- The Bold: Gains 250 -> 100 base Shields on ability cast
- The Glacier: Bonus Defense on acquire: 50 -> 40
- The Selfless: 333 -> 250 shields per rank
- The Spark: Burn: 2 + 1/30 -> 1 + 1/50; Frost: 1 + 1/40 -> 1 + 1/75; Poison: 0 + 1/50 -> 1 + 1/100
- The Sanguine: Omnivamp gained on cast: 4 base + 4 per rank -> 0 base + 5 per rank; Mana gained on kill: 70 -> 60
· Version demo launch (0.5.x)
Guildrun revealed - Demo LIVE!
Systems
- Guildrun Demo: Guildrun, a brand-new PvE roguelike autobattler: the playable demo IS LIVE on Steam (reveal trailer + FAQ link)
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