Relics
All the relics of the demo, read from the game files: group, text with the exact numbers and, when Leyline changed them, their patch history.
334 · Up to patch 0.5.14 · Read from the game files of the demo (build 0.5.14.973): heroes, specializations, class upgrades, guilds, relics, items, enemies and events, with exact numbers. Systems still come only from the patch notes.
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Class
- All InGain 45 Shards.Class
- Assassin CrestGet an item which makes a Hero count as an
Assassin during combat.Class - Assassin EquipmentGet an item which benefits
Assassins.Class - Assassin's Combative Reflection
Assassins gain 15 Crit and 25 Attack.Class - Assassin's Enchanted Reflection
Assassins gain 15 Crit and 25 Magic.Class - Assassin's Endurance Banner
Assassin's Rush abilities last 3 seconds longer.Class - Assassin's Greed Banner
Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.Class - Assassin's Patience BannerWhenever an
Assassin Crits, they permanently gain 1 Attack and 1 Magic.Class - Assassin's Payday BannerWhenever an
Assassin kills an enemy, gain 4 Shards.Class - Assassin's Smokescreen Banner
Assassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.Class - Attack ParcelGet a random rare item that gives Attack.Class
- Attack Speed ParcelGet a random rare item that gives Attack Speed.Class
- Crest WindfallGet two random items which make a Hero count as having an additional class.Class
- Crit ParcelGet a random rare item that gives Crit.Class
- Defense ParcelGet a random rare item that gives Defense.Class
- Duelist CrestGet an item which makes a Hero count as a
Duelist during combat.Class - Duelist EquipmentGet an item which benefits
Duelists.Class - Duelist's Chill BannerWhenever a
Duelist auto attacks, they inflict 2 Frost on their target.Class - Duelist's Combative Reflection
Duelists gain 20 Attack Speed and 25 Attack.Class - Duelist's Flame BannerWhenever a
Duelist auto attacks, they inflict 3 Burn on their target.Class - Duelist's Precise Reflection
Duelists gain 20 Attack Speed and 15 Crit.Class - Duelist's Precision Banner
Duelists gain 1 Crit per 5 Shards you've generated this game.Class - Fast TrackInstantly rank up the above Hero.Class
- Health ParcelGet a random rare item that gives Max HP.Class
- Item BazaarItems cost 2 fewer Shards.Class
- Item WindfallGet 3 random common items.Class
- Legacy CharmHeroes gain 1d1% basic stats.Class
- Mage CrestGet an item which makes a Hero count as a
Mage during combat.Class - Mage EquipmentGet an item which benefits
Mages.Class - Mage's Flowing Reflection
Mages gain 25 Magic and 4 Mana Regen.Class - Mage's Frostbite BannerWhenever a
Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.Class - Mage's Precise Reflection
Mages gain 25 Magic and 15 Crit.Class - Mage's Serenity BannerAfter Stall (15 and 30),
Mages gain 100 Mana.Class - Magic ParcelGet a random rare item that gives Magic.Class
- Mana Regen ParcelGet a random rare item that gives Mana Regen.Class
- Mystery CharmGet a random rare relic.Class
- Mystic CrestGet an item which makes a Hero count as a
Mystic during combat.Class - Mystic EquipmentGet an item which benefits
Mystics.Class - Mystic's Barrier BannerWhenever a
Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.Class - Mystic's Enchanted Reflection
Mystics gain 4 Mana Regen and 25 Magic.Class - Mystic's Outbreak BannerWhenever a
Mystic casts, they gain 2 Magic per type of Debuff on all enemies.Class - Mystic's Payday BannerEvery 5 times a
Mystic casts, gain 1 Shard.Class - Mystic's Prosperity BannerWhenever a
Mystic casts, they gain Magic equal to 50% of their Mana Regen.Class - Mystic's Vital Reflection
Mystics gain 4 Mana Regen and 200 Max HP.Class - Quality over QuantityHeroes can equip two additional items (Max: 6).Class
- Quantity over QualityIncrease max team size by 1 (Max: 5).Class
- Relic BazaarThe shop shows an additional relic.Class
- Shard MaximizerGain interest on saved Shards. At the end of each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).Class🐛 1
- Shard PouchGain 12 Shards.Class
- Stability SystemEmergency Rewind starts with 25 more Shards.Class
- Starter BundleGain a random common item, a random common relic, and 3 Shards.Class
- Starter Kit: Instant Attack BoostA Hero permanently gained 35 Attack.Class
- Starter Kit: Instant Attack Speed BoostA Hero permanently gained 30 Attack Speed.Class
- Starter Kit: Instant Crit BoostA Hero permanently gained 20 Crit.Class
- Starter Kit: Instant Defense BoostA Hero permanently gained 45 Defense.Class
- Starter Kit: Instant Magic BoostA Hero permanently gained 35 Magic.Class
- Starter Kit: Instant Mana Regen BoostA Hero permanently gained 6 Mana Regen.Class
- Starter Kit: Instant Max HP BoostA Hero permanently gained 300 Max HP.Class
- Starter Kit: Instant Rare Attack ItemGet a rare item which gives Attack to the holder.Class
- Starter Kit: Instant Rare Attack Speed ItemGet a rare item which gives Attack Speed to the holder.Class
- Starter Kit: Instant Rare Crit ItemGet a rare item which gives Crit to the holder.Class
- Starter Kit: Instant Rare Defense ItemGet a rare item which gives Defense to the holder.Class
- Starter Kit: Instant Rare Magic ItemGet a rare item which gives Magic to the holder.Class
- Starter Kit: Instant Rare Mana Regen ItemGet a rare item which gives Mana Regen to the holder.Class
- Starter Kit: Instant Rare Max HP ItemGet a rare item which gives Max HP to the holder.Class
- Starter Kit: Instant ShardsGain 7 Shards.Class
- Starter Kit: Sustained AttackUntil the Act Boss, Heroes gain 40 Attack.Class
- Starter Kit: Sustained Attack SpeedUntil the Act Boss, Heroes gain 25 Attack Speed.Class
- Starter Kit: Sustained CritUntil the Act Boss, Heroes gain 25 Crit.Class
- Starter Kit: Sustained DefenseUntil the Act Boss, Heroes gain 45 Defense.Class
- Starter Kit: Sustained Item ExpansionUntil the Act Boss, Heroes can equip an additional item (Max: 6).Class
- Starter Kit: Sustained MagicUntil the Act Boss, Heroes gain 40 MagicClass
- Starter Kit: Sustained Mana RegenUntil the Act Boss, Heroes gain 6 Mana Regen.Class
- Starter Kit: Sustained Max HPUntil the Act Boss, Heroes gain 300 Max HP.Class
- Starter Kit: Sustained Shard BoostUntil the Act Boss, earn 1 extra Shard per surviving Hero at end of combat.Class
- Starter Kit: Temporary Attack GrowthAt the start of Combat #2 and Combat #3, Heroes permanently gain 12 Attack.Class
- Starter Kit: Temporary Attack Speed GrowthAt the start of Combat #2 and Combat #3, Heroes permanently gain 10 Attack Speed.Class
- Starter Kit: Temporary Crit GrowthAt the start of Combat #2 and Combat #3, Heroes permanently gain 7 Crit.Class
- Starter Kit: Temporary Defense GrowthAt the start of Combat #2 and Combat #3, Heroes permanently gain 15 Defense.Class
- Starter Kit: Temporary Item DiscountUntil Combat #4, items cost 2 less.Class
- Starter Kit: Temporary Magic GrowthAt the start of Combat #2 and Combat #3, Heroes permanently gain 12 Magic.Class
- Starter Kit: Temporary Mana Regen GrowthAt the start of Combat #2 and Combat #3, Heroes permanently gain 2 Mana Regen.Class
- Starter Kit: Temporary Max HP GrowthAt the start of Combat #2 and Combat #3, Heroes permanently gain 100 Max HP.Class
- Starter Kit: Temporary Shard BoostFor Combat #2 and Combat #3, earn 2 extra Shards per surviving Hero at end of combat.Class
- Survivor CharmGain 1 extra Shard per surviving Hero at end of combat.Class
- Tank CrestGet an item which makes a Hero count as a
Tank during combat.Class - Tank EquipmentGet an item which benefits
Tanks.Class - Tank's Enchanted Reflection
Tanks gain 30 Defense and 25 Magic.Class - Tank's Frostplate BannerWhenever a
Tank is auto attacked, they apply 2 Frost to the attacker.Class - Tank's Resilience BannerWhenever a
Tank is auto attacked, they gain 2 Defense.Class - Tank's Vital Reflection
Tanks gain 30 Defense and 200 Max HP.Class - VampirismHeroes gain 10 Omnivamp.Class
- Vanguard CrestGet an item which makes a Hero count as a
Vanguard during combat.Class - Vanguard EquipmentGet an item which benefits
Vanguards.Class - Vanguard's Aegis BannerAt start of combat,
Vanguards gain Shields equal to 25% of their Max HP.Class - Vanguard's Combative Reflection
Vanguards gain 200 Max HP and 25 Attack.Class - Vanguard's Endurance Banner
Vanguard's Rush abilities last 3 seconds longer.Class - Vanguard's Plated Reflection
Vanguards gain 200 Max HP and 30 Defense.Class - Vanguard's Rally BannerFor Rush (10),
Vanguards gain 1 Attack and 1 Defense per 25 Max HP.Class - Warrior CrestGet an item which makes a Hero count as a
Warrior during combat.Class - Warrior EquipmentGet an item which benefits
Warriors.Class - Warrior's Aegis BannerAt start of combat,
Warriors gain a lasting Shield equal to 500% of their Attack.Class - Warrior's Bravery BannerWhenever a
Warrior Crits, they deal bonus damage equal to 100% of their Attack.Class - Warrior's Endurance Banner
Warrior's Rush abilities last 3 seconds longer.Class - Warrior's Mending BannerWhenever a
Warrior Crits, they heal equal to 50% of their Attack.Class - Warrior's Precise Reflection
Warriors gain 25 Attack and 15 Crit.Class - Warrior's Rally BannerRush (10):
Warriors gain +50% Attack.Class - Warrior's Swift Reflection
Warriors gain 25 Attack and 20 Attack Speed.Class
Rare
- Acceleration ConduitRare
- Acceleration NexusEvery 2 Rush triggers, gain 1 Shard.Rare
- Acceleration ReactorOn Rush trigger, give Heroes 5 Crit and 10 Attack Speed.Rare
- Advanced DifferentiatorShop rerolls cost 2 less.Rare
- Arcane Amplifier
Mages and
Mystics gain 50 Magic and 4 Mana Regen.Rare - Arcane ConduitRare⬆️ 1
- Assassin's EmblemIf there is an
Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.Rare - Assassin's MementoAt start of combat, gain 5 Shards per
Assassin in combat.Rare⬆️ 1 - Backline QuickenerAt start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.Rare
- Backline SharpenerAt start of combat, Heroes in the back row gain 25 Crit and increased move speed.Rare
- Burn AmplifierWhenever a Hero inflicts Burn, inflict 33% more.Rare
- Burn CatalystFor Rush (15), enemies receive 50% more Burn damage.Rare🐛 1
- Burn ConduitRare⬆️ 2🐛 1
- Codex Relics (all)⬆️ 1
- Combative CodexHeroes gain 1d9 Attack.Rare
- Deceleration ConduitRare
- Deceleration NexusEvery 2 Stall triggers, gain 1 Shard.Rare
- Deceleration ReactorOn Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.Rare
- Defensive Amplifier
Tanks and
Vanguards gain 45 Defense and 300 Max HP.Rare - Duelist's EmblemIf there is a
Duelist in combat, Heroes deal 30 bonus damage with each auto attack.Rare - Duelist's MementoFor each
Duelist in combat, Stall abilities trigger 4 seconds earlier.Rare - Enchanted CodexHeroes gain 1d9 Magic.Rare
- Frontline BarricaderAt start of combat, Heroes in the front row gain 60 Defense and grow in size.Rare
- Frontline EmbiggenerAt start of combat, Heroes in the front row gain 400 Max HP and grow in size.Rare
- Frost AmplifierWhenever a Hero inflicts Frost, inflict 33% more.Rare
- Frost CatalystAfter Stall (15, 30, and 45), all enemies receive damage equal to 5 times the amount of Frost they have.Rare
- Frost ConduitRare
- Generation ConduitRare
- Mage's EmblemIf there is a
Mage in combat, your Hero's active abilities gain 100 Crit.Rare - Mage's MementoAt start of combat, inflict 12 Frost on all enemies per
Mage in combat.Rare⬇️ 1 - Martial Amplifier
Assassins,
Duelists, and
Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.Rare - Multiclass ConduitRare
- Mystic's EmblemIf there is a
Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S.Rare - Mystic's MementoAt start of combat, Heroes gain a 15% Max HP Shield per
Mystic in combat.Rare - Plague AmplifierFor Rush (12), if an enemy would gain a Debuff they gain 1 more.Rare
- Plague ConduitRare
- Plague HarvesterAfter Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.Rare
- Plated CodexHeroes gain 1d15 Defense.Rare
- Poison AmplifierWhenever a Hero inflicts Poison, inflict 33% more.Rare
- Poison CatalystAfter Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.Rare
- Poison ConduitRare⬆️ 1
- Precise CodexHeroes gain 1d6 Crit.Rare
- Precision ConduitRare⬇️ 1
- Precision NexusOn Crit, the Hero that Crit heals 30 and gains 3 Mana.Rare⬇️ 1
- Precision ReactorFor Rush (10), Heroes gain 60 Crit.Rare
- Protective DifferentiatorAfter Stall (15 and 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.Rare
- Shard ConstructorAfter Stall (30), gain 9 Shards.Rare
- Shard ExtractorOn combat victory, gain 6 Shards.Rare
- Shield BastionAfter Stall (15), Heroes gain a lasting 33% Max HP Shield.Rare
- Shield ConduitRare
- Shield RepriserWhenever an enemy damages a Hero's Shields, deal 100% of the damage back to the source.Rare⬆️ 1
- Swift CodexHeroes gain 1d8 Attack Speed.Rare
- Tank's EmblemEach second if there is a
Tank in combat, Heroes gain 1 Defense.Rare - Tank's MementoAt start of combat, inflict 25 Poison on all enemies per
Tank in combat.Rare⬆️ 1 - Vampiric CodexHeroes gain 1d3 Omnivamp.Rare
- Vanguard's EmblemEvery 5 seconds if there is a
Vanguard in combat, Heroes gain 150 Shields.Rare - Vanguard's MementoAt start of combat, inflict 45 Burn on all enemies per
Vanguard in combat.Rare - Violence ConduitRare⬆️ 1
- Vital CodexHeroes gain 1d75 Max HP.Rare
- Warrior's EmblemIf there is a
Warrior in combat, your Hero's auto attacks gain 50 Crit.Rare - Warrior's MementoFor each
Warrior in combat, Rush abilities last 2 seconds longer.Rare
Epic
- Acceleration AscendancyEpic
- Acceleration FiligreeOn kill for Rush (20), gain 12 Shards.Epic🐛 1
- Acceleration ImmunizerFor Rush (2), Heroes are immune to damage.Epic
- Acceleration PrismOn Rush trigger, give Heroes 15 Crit.Epic🐛 1
- Alignment AscendancyEpic⬆️ 1
- Arcane Backup PrismHeroes gain 20 Magic per rank of each
Mage in the reserves and 2 Mana Regen per rank of each
Mystic in the reserves.Epic - Assassin's Elevation PrismWhenever an
Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).Epic - Assassin's Supremacy FiligreeAt start of combat,
Assassins gain Stealth for 5 seconds.Epic🔄 1⬆️ 1 - Blight Resonance PrismWhenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.Epic
- Burn AscendancyEpic⬆️ 1
- Burn MigratorWhenever an enemy dies, transfer their Burn to the nearest enemy.Epic🐛 1
- Critical Absorption PrismOn Crit, the Hero that Crit steals 40 Max HP from their target.Epic⬇️ 2
- Critical AscendancyEpic
- Deceleration AegisAfter Stall (15, 30, and 45), Heroes gain 700 lasting Shields.Epic⬇️ 1
- Deceleration ApotheosisAfter Stall (25, 50, and 75), give Heroes +15% to all their basic stats.Epic⬇️ 1
- Deceleration AscendancyEpic
- Deceleration CorruptorAfter Stall (15, 30, and 45), double the amount of Poison on all enemies.Epic⬆️ 1
- Deceleration FiligreeAfter Stall (30 and 60), gain 12 Shards.Epic
- Defensive Backup PrismHeroes gain 30 Defense per rank of each
Tank in the reserves and 200 Max HP per rank of each
Vanguard in the reserves.Epic - Duelist's Fury FiligreeFor Rush (10),
Duelists gain 150 Attack Speed.Epic - Duelist's Profusion FiligreeAfter Stall (10), whenever a
Duelist auto attacks they also hit the nearest enemy to their target, dealing 33% damage and applying on-hit effects.Epic⬆️ 1 - Duelist's Rhythm PrismWhenever a
Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target.Epic - Frost AscendancyEpic⬆️ 1
- Frost MigratorWhenever an enemy dies, transfer their Frost to the nearest enemy.Epic🐛 1
- Glacial Guard PrismWhenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.Epic
- Golden AscendancyEpic
- Immolation AcceleratorOn Rush trigger, inflict 20 Burn on all enemies.Epic
- Mage's Administration FiligreeWhenever a
Mage casts, they deal damage to the lowest-health enemy equal to 400% of their Magic.Epic - Mage's Administration Prism⬆️ 1
- Mage's Transmutation PrismWhenever a
Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.Epic - Martial Backup PrismHeroes gain 10 Crit per rank of each
Assassin in the reserves, 15 Attack Speed per rank of each
Duelist in the reserves, and 20 Attack per rank of each
Warrior in the reserves.Epic - Momentous DifferentiatorHeroes gain 2 Attack Speed for each time you've rerolled the shop this game.Epic
- Mystic's Inundation PrismWhenever a
Mystic Shields a Hero, damage their nearest enemy for 100% of the Shield applied.Epic⬆️ 1 - Perfect Divergence PrismAt start of combat, if no Heroes in combat share a Class all Heroes gain +25% to all their basic stats.Epic⬇️ 1
- Perfect Unity PrismAt start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats.Epic
- Plague AcceleratorFor Rush (12), if an enemy would gain a Debuff they gain 2 more.Epic
- Plague AscendancyEpic
- Plague VelocitizerEvery 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.Epic
- Poison AscendancyEpic🐛 1⬆️ 1
- Poison MigratorWhenever an enemy dies, transfer their Poison to the nearest enemy.Epic🐛 1
- Reserve AscendancyEpic
- Shard AscendancyEpic
- Shard Energy VelocitizerHeroes gain 1 Attack Speed per 5 Shards you've generated this game.Epic
- Shard Precision PrismHeroes gain Crit equal to the number of Shards in bank (Max: 1000).Epic
- Shield AscendancyEpic
- Shield ConverterWhenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 50% of the Shield applied.Epic⬆️ 1
- Shield Investment FiligreeAt start of combat and after Stall (20), spend 1 Shard to apply 250 lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.Epic🐛 1
- Stalwart DifferentiatorHeroes gain 3 Defense for each time you've rerolled the shop this game.Epic
- Tank's Intercession Prism
Tanks gain 50 Defense per enemy targeting them.Epic - Tank's Invigoration FiligreeAfter Stall (20),
Tanks gain 1 HP/S per 8 Defense they have.Epic - Thermal InverterWhenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost.Epic
- Trigger Bounty ActivatorEvery other Stall trigger, gain 1 Shard.Epic
- Trigger Safeguard ActivatorOn Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.Epic
- Trigger Synchrony ActivatorEvery 3 Stall triggers, Stun all enemies for 2 seconds.Epic
- Vanguard's Amplification FiligreeFor Rush (8),
Vanguards gain +100% Max HP.Epic - Vanguard's Frenzy PrismWhenever a
Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.Epic - Venom Precision PrismWhenever an enemy takes Poison damage, Heroes gain 2 Crit.Epic
- Warrior's Exaltation PrismWhenever a
Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.Epic - Warrior's Sundering FiligreeFor Rush (8), whenever a
Warrior Crits an enemy reduce the enemy's Defense by 15.Epic⬇️ 1
Common
- Acceleration LatticeFor Rush (10), Heroes gain 25 HP/S.Common⬆️ 1
- Acceleration VesselCommon
- Assassin's Medallion
Assassins gain 15 Crit.Common - Backline AggressorAt start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.Common
- Basic DifferentiatorShop rerolls cost 1 less.Common
- Burn VesselCommon
- Critical VesselCommon
- Deceleration LatticeAfter Stall (20), Heroes gain 15 HP/S.Common⬆️ 1
- Deceleration VesselCommon
- Divergence VesselCommon
- Duelist's Medallion
Duelists gain 20 Attack Speed.Common - Fire StarterEach second for Rush (10), inflict 3 Burn on all enemies.Common
- Frontline DefenderAt start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.Common
- Frost SurgeAt start of combat, inflict 15 Frost on all enemies.Common⬇️ 1
- Frost VesselCommon
- Mage's Medallion
Mages gain 25 Magic.Common - Mystic's Medallion
Mystics gain 4 Mana Regen.Common - Plague GeneratorAt start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.Common
- Poison BloomAfter Stall (10 and 20), inflict 10 Poison on all enemies.Common
- Poison VesselCommon
- Precision LatticeEach Hero's first attack against each enemy gains 250 Crit.Common
- Shard LatticeOn combat victory, gain 3 Shards.Common
- Shard VesselCommon
- Shield GeneratorAt start of combat, Heroes gain 400 lasting Shields.Common
- Shield VesselCommon
- Tank's Medallion
Tanks gain 30 Defense.Common - Unity VesselCommon
- Vanguard's Medallion
Vanguards gain 200 Max HP.Common - Victory VesselCommon
- Warrior's Medallion
Warriors gain 25 Attack.Common
Legendary
- Acceleration Legacy CrystalFor Rush (8), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.Legendary⬆️ 1
- Assassin's Ambush EngineHeroes gain 30 Crit.Legendary
- Burning Spiral EngineWhenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 66% of their Max HP.Legendary⬆️ 1
- Critical SingularityAt start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats.Legendary
- Deceleration Legacy CrystalAfter Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game.Legendary
- Duelist's Momentum EngineHeroes gain 40 Attack Speed.Legendary
- Glacial Decay EngineFrost now deals damage to enemies when it ticks down (like Burn does).Legendary
- Godspeed Ascension EngineFor Rush (1), Heroes gain +150% basic stats.Legendary
- Mage's Cataclysm EngineHeroes gain 50 Magic.Legendary⬇️ 1
- Mystic's Abundance EngineHeroes gain 8 Mana Regen.Legendary⬇️ 1
- Plague Transmission EngineAt start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies.Legendary⬆️ 1
- Rift Storm InvokerThe Rift Storm starts 30 seconds sooner. Heroes take 100% reduced damage from The Rift Storm.Legendary
- Shard Power ExtractorOn Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage).Legendary
- Shield Fragmentation EngineWhenever an enemy damages a Hero's Shields, deal 350% of the damage back to the source.Legendary⬆️ 2
- Tank's Absolution EngineHeroes gain 60 Defense.Legendary
- Temporal Alignment CrystalOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.Legendary
- The RiftbreakerAfter Stall (90), break the rift.Legendary
- Vanguard's Titanic EngineHeroes gain 400 Max HP.Legendary
- Venom Amplification EngineWhenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP.Legendary
- Warrior's Bloodshed Engine⬇️ 1
- Warrior's Bloodshield EngineHeroes gain 50 Attack.Legendary
Challenge Fight
- DecayHeroes have 20% decreased basic stats.Challenge Fight
- DecayHeroes have 15% decreased basic stats.Challenge Fight
- ImmunityFor Rush (18), enemies are immune to damage.Challenge Fight
- ImmunityFor Rush (13), enemies are immune to damage.Challenge Fight
- ImprovidenceEach second, enemies heal 3% Max HP.Challenge Fight
- ImprovidenceEach second, enemies heal 5% Max HP.Challenge Fight
- PainEach second, Heroes take damage equal to 2.5% of their Max HP.Challenge Fight
- PainEach second, Heroes take damage equal to 7% of their Max HP.Challenge Fight
- Rapid GrowthFor Rush (9), enemies have 150% increased stats.Challenge Fight
- Rapid GrowthFor Rush (10), enemies have 66% increased stats.Challenge Fight
- Steady GrowthAfter Stall (15), enemies have 40% increased stats.Challenge Fight
- Steady GrowthAfter Stall (15), enemies have 55% increased stats.Challenge Fight
Guild Banner Event
- Duelist's Outbreak BannerWhenever a
Duelist auto attacks, they deal 20 bonus damage per type of Debuff on their target.Class🔄 1⬇️ 1 - Duelist's Toxin BannerWhenever a
Duelist auto attacks, they inflict 2 Poison on their target.Class⬆️ 1 - Mage's Elemental BannerWhenever a
Mage casts, all enemies in their range take 6 damage per Frost and 3 damage per Burn they have.Class⬆️ 1 - Mage's Enlightenment BannerAfter Stall (15),
Mages permanently gain 10 Magic.Class⬆️ 1 - Mage's Inferno BannerWhenever a
Mage casts, they inflict Burn on their target equal to 150% of the Mana spent.Class⬆️ 1 - Tank's Patience BannerAfter Stall (15),
Tanks permanently gain 8 Defense.Class⬆️ 1 - Tank's Poisonplate BannerWhenever a
Tank is auto attacked, they apply 2 Poison to the attacker.Class⬆️ 1 - Tank's Readiness Banner
Tank's Stall abilities trigger 8 seconds faster.Class⬆️ 1 - Vanguard's Flamefists BannerWhenever a
Vanguard auto attacks, they inflict 4 Burn on their target.Class⬆️ 1 - Vanguard's Flameplate BannerWhenever a
Vanguard is auto attacked, they inflict 4 Burn on the attacker.Class⬆️ 1
Event effect
- Battle StanceHeroes have 50% increased basic stats.Event effect
- BurningAt start of combat, inflict Burn on all Heroes equal to 3% of their Max HP.Event effect
- DamagedAt start of combat, Heroes take damage equal to 25% of their Max HP.Event effect
- Fighting FormHeroes have 25% increased basic stats.Event effect
- HuntedHeroes have -50% Defense.Event effect
- RestedHeroes have 10% increased basic stats.Event effect
- StunnedAt start of combat, Heroes are Stunned for 6 seconds.Event effect
- WeaknessHeroes have 25% decreased basic stats.Event effect
Mandate
Altar / Fallen Beast / Abandoned Camp Event
Team Size Quest
—
Mystic
- Mystic's Prosperity FiligreeWhenever a
Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.Epic🐛 1 - Mystic's Protection BannerWhenever a
Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.Class🐛 1
Red Rift
Starting
Team Size
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