Classes and class upgrades
The seven classes with their primary stat and heroes, and the 99 Class Upgrades a hero is offered at rank A and S, read from the game files, with their patch history.
107 · Up to patch 0.5.14 · Read from the game files of the demo (build 0.5.14.973): heroes, specializations, class upgrades, guilds, relics, items, enemies and events, with exact numbers. Systems still come only from the patch notes.
107 / 107 shown
Assassin
- Assassin
Assassins use Crit to deal bursts of damage with their auto attacks and active abilities.One of the seven classes - Aim True, Aim QuickFor Rush (10), gain +100% Crit.
Assassin - Banked PresenceFor Rush (10),
Assassins gain 1 Crit per Shard in bank. Backup.
Assassin - Brutal PrecisionGain 60 Crit and 20 Omnivamp.
Assassin - Critical DefensesAt start of combat, if this Hero is in the front row they gain 0 (+250% Crit) Defense.
Assassin - Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.
Assassin - Enforced PresenceOn Rush trigger,
Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
Assassin🐛 1⬆️ 1 - From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Assassin - LurkerAt start of combat, gain Stealth for 5 seconds.
Assassin⬆️ 1 - Poisonous BurstOn Crit, inflict 1 (+10% Crit) Poison on the target.
Assassin⬆️ 1 - Poisonous EdgeGain +80% Crit against enemies with Poison.
Assassin⬆️ 2 - Poisonous EyeAt start of combat, inflict 30 (+50% Crit) Poison on all enemies.
Assassin⬆️ 3 - Shard CollectorEvery other Crit, gain 1 Shard.
Assassin - Shard PlundererOn kill, gain 8 Shards.
Assassin
Duelist
- Duelist
Duelists use Attack Speed to rapidly auto attack.One of the seven classes - Burning AccelerationWhenever a
Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.
Duelist - Burning AttacksOn auto attack, inflict 1 (+1 per 33 Attack Speed) Burn (Max: 10).
Duelist⬆️ 1 - Critical InvigorationOn Crit, heal 0 (+50% Crit) health and gain 3 Mana.
Duelist
Warrior
Assassin - Critical TimingFor Rush (10), gain +50% Crit.
Duelist⬆️ 1 - Debuff VelocityOn auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
Duelist - Freezing AccelerationWhenever a
Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.
Duelist - Freezing AttacksOn auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).
Duelist - Golden EyeEvery 9 auto attacks, gain 1 Shard.
Duelist⬆️ 1 - Poisonous AccelerationWhenever a
Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.
Duelist - Poisonous AttacksOn auto attack, inflict 1 (+1 per 50 Attack Speed) Poison (Max: 6).
Duelist⬆️ 3 - RangerGain 1 Range and 40 Attack Speed.
Duelist🐛 1⬆️ 2 - RangerGain 1 Range and 40 Attack Speed.
Duelist - Rolling Speed
Duelists gain 2 Attack Speed per reroll this game. Backup.
Duelist - Rush Dynamo
Duelists gain 1 Attack Speed per Rush trigger this game. Backup.
Duelist - Scaling SpeedAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.
Duelist⬆️ 1 - Stall Dynamo
Duelists gain 1 Attack Speed per Stall trigger this game. Backup.
Duelist
Mage
- Mage
Mages use Magic to deal damage and disrupt enemies with their active abilities.One of the seven classes - Arcane DestructionOn cast, gain 100 Crit.
Mage - Burning AbsorptionOn cast, gain 1 Magic per 3 Burn on enemies in range.
Mage⬆️ 3 - Burning CastsOn cast, inflict 0 (+50% Magic) Burn on enemies in range.
Mage - Enchanted AttacksOn auto attack, deal 0 (+100% Magic) bonus damage.
Mage - Fast CastGain 8 Mana Regen and 40 Starting Mana.
Mage - Freezing AbsorptionOn cast, gain 1 Magic per 5 Frost on enemies in range.
Mage - Freezing CastsOn cast, inflict 0 (+25% Magic) Frost on enemies in range.
Mage - HermitAt start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.
Mage⬆️ 1 - InstacastAfter Stall (15, 30, and 45), gain 100 Mana.
Mage - Mage ArmorAt start of combat, if this Hero is in the front row they gain 0 (+100% Magic) Defense.
Mage - Magical GrowthAt start of combat,
Mages permanently gain 20 Magic. Backup.
Mage⬆️ 1 - Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
Mage - Stalled ColdAfter Stall (20), inflict 0 (+35% Magic) Frost on all enemies.
Mage - Stalled GrowthAfter Stall (25), permanently gain 40 Magic.
Mage⬆️ 1 - Stalled HeatAfter Stall (20), inflict 0 (+100% Magic) Burn on all enemies.
Mage⬆️ 3
Mystic
- Mystic
Mystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies.One of the seven classes - Arcane GrowthOn cast, permanently gain 4 Magic.
Mystic⬆️ 2 - Debuff AmplificationOn cast, increase the amount of each Debuff on enemies in range by 0 (+50% Mana Regen).
Mystic - Debuff ChannelingOn cast, gain 1 Mana Regen for each type of Debuff on all enemies.
Mystic🐛 1 - Debuff ProtectionOn cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
Mystic - Empowered MagicOn cast, give other Heroes 0 (+100% Mana Regen) Attack and 0 (+100% Mana Regen) Magic.
Mystic - Protective MagicOn cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.
Mystic - Rolling Conduit
Mystics gain 1 Mana Regen for each reroll this game. Backup.
Mystic - Shard WeaverEvery other cast, gain 3 Shards.
Mystic⬆️ 1 - Shield FormationAt start of combat, give this Hero and adjacent Heroes 400 (+250% Magic +1000% Mana Regen) Shields.
Mystic⬆️ 1 - Shield MagnificationWhen this Hero applies Shields, apply 50% more Shields.
Mystic - Sideline EmpowermentBackup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.
Mystic⬆️ 1 - Sideline SupportBackup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.
Mystic - Stall BatteryOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
Mystic - Stall EnlightenmentAfter Stall (30), permanently gain 5 Mana Regen.
Mystic⬆️ 2
Tank
- Tank
Tanks use Defense to protect their allies and disrupt enemies.One of the seven classes - DistractionAfter Stall (10, 20, 30, 40, and 50): Taunt all enemies.
Tank
Vanguard - Freezing AuraWhen auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
Tank - Freezing Presence
Tanks gain +33% Defense against damage from enemies with Frost. Backup.
Tank - Freezing RestorationWhen auto attacked by an enemy with Frost, gain 2 HP/S.
Tank - Poisonous AuraWhen auto attacked, inflict 1 (+1 per 100 Defense) Poison on the attacker (Max: 6).
Tank⬆️ 2 - Poisonous Presence
Tanks gain +33% Defense against damage from enemies with Poison. Backup.
Tank - Poisonous RestorationWhen auto attacked by an enemy with Poison, gain 2 HP/S.
Tank - ProtectorThis Hero gains +20% Defense for each enemy targeting it.
Tank - Rear SupportAt start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Tank - ResoluteWhen auto attacked, gain 2 Defense.
Tank⬆️ 1 - Second WindAfter Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.
Tank⬆️ 1 - SpikedWhen auto attacked, deal 0 (+50% Defense) damage to adjacent enemies.
Tank - Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
Tank
Mystic - Stalled DefenseOn Stall trigger, gain 45 Defense.
Tank - The Best Offense...
Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
Tank⬆️ 1
Vanguard
- Vanguard
Vanguards use Max HP to absorb and dish out damage.One of the seven classes - Aggressive Presence
Vanguards gain 50 (+50 per rank) Attack. Backup.
Vanguard⬆️ 1 - Brutal VitalityGain 1000 Max HP and 20 Omnivamp.
Vanguard - Bulk FormationAt start of combat, give this Hero and adjacent Heroes 0 (+25% Max HP) Max HP.
Vanguard - Burning AuraOn auto attack or when auto attacked, inflict 1 (+1 per 800 Max HP) Burn on the enemy (Max: 7).
Vanguard⬆️ 1 - Burning EyeAt start of combat, inflict 30 (+1 per 50 Max HP) Burn on all enemies.
Vanguard⬆️ 1 - Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Vanguard - Calming Presence
Vanguards gain 13 (+10 per rank) HP/S. Backup.
Vanguard - Intimidating AuraEach second, deal 0 (+3% Max HP) damage to adjacent enemies.
Vanguard⬆️ 1 - Rushed OffenseOn Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
Vanguard - Rushed SizeFor Rush (12), gain +100% Max HP.
Vanguard - Shield LineAt start of combat, give all Heroes in the front 2 rows 0 (+66% Max HP) Shields.
Vanguard - Vindictive ShieldsThe first time each combat this Hero goes below 50% Max HP, they gain 0 (+50% Max HP) Shields and deal 0 (+50% Max HP) damage to adjacent enemies.
Vanguard - Violent PresenceWhenever a
Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Vanguard
Warrior
- Warrior
Warriors use Attack to deal damage with auto attacks and active abilities.One of the seven classes - Brutal ForceGain 100 Attack and 20 Omnivamp.
Warrior - Critical AggressionFor Rush (10), gain +100% Crit.
Warrior - Critical Attack GrowthOn Crit, permanently gain 2 Attack.
Warrior - Critical AttacksThis Hero's auto attacks gain 150 Crit.
Warrior - Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
Warrior - Hit Hard, Hit FastFor Rush (8), gain +100% Attack.
Warrior - RangerGain 1 Range and 50 Attack.
Warrior - Rush OverdriveRush abilities last 3 seconds longer. Backup.
Warrior
Vanguard
Assassin - Rush Strength
Warriors gain 2 Attack per Rush trigger this game. Backup.
Warrior - Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.
Warrior⬆️ 1 - Shield PowerThis Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).
Warrior🐛 1⬆️ 1 - Shielding PresenceAt start of combat,
Warriors gain 1000 (+500 per rank) lasting Shields. Backup.
Warrior - Unfiltered RageGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
Warrior - Victorious PresenceOn combat victory,
Warriors permanently gain 25 Attack. Backup.
Warrior⬆️ 1
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