Ratna
Appears in 0.5.5, 0.5.3, 0.5.2
✓ Read from the game files of the demo, build 0.5.14.973, extracted on October 24, 2026. Verified in the game: official texts from the in-game Compendium of the demo, build 0.5.14.973.
Stat icons are written as words; their meaning is confirmed by the game files.




- Title
- The Matriarch
- Guild
- L'Héritage
- Classes
- Mage
- Tags
- Crit
Are you sure your guild can afford me?
Current role at the guild
Ratna works in public relations for L'Héritage, smoothing over disasters and getting government support and favorable extraction rights signed. The chairman takes her calls when he won't take anyone else's. She works a rift the same way she works a room: watching who's in it, who's worth knowing, what it needs from her next.
Why they would switch guild
You don't recruit Ratna. You earn her attention, and then she lends your guild her influence.
Starting stats
- Max HP
- 575
- Max Mana
- 80
- Starting Mana
- 30
- Mana Regen
- 4
- Base Attack Damage
- 20
- Attack
- 0
- Magic
- 25
- Attack Speed
- 0
- Base Attack Speed
- 0.43
- Crit
- 15
- Defense
- 27
- Attack Range
- 4
- Move Speed
- 1.5
- Shop price
- 25
Abilities and specializations
Base ability
StarfallActive · Mana 30/80
Conjure celestial magic to deal 190 (+150/250/450/750% Magic) damage. On kill, permanently gain 10 (+10 per rank) Magic. On Crit, Stun all enemies for 0.5 (+0.5 per rank) seconds.
Specialization
Passive
Gain an item slot. At start of combat, gain 45 Magic, 3 Mana Regen, and 6 HP/S per rarity level of each equipped item.
Specialization · Also grants the class Mystic
Gain the
Mystic class and 4 Mana Regen.
Passive
On cast, other Heroes gain 0 (+25% Magic) Magic and 0 (+25% Mana Regen) Mana Regen.
Backup Only: At start of combat,
Mages and
Mystics gain 0 (+25% Magic) Magic and 0 (+25% Mana Regen) Mana Regen.
Specialization · Also grants the class Assassin
Gain the
Assassin class and 25 Crit.
Passive
Starfall also hits the lowest health enemy the first 2 (+1 per rank) times it is cast each combat. On kill, gain Stealth for 4 seconds and permanently gain 3 (+2 per rank) Crit.
Rank upgrades
The Class Upgrades offered when this hero ranks up to A and S, for each of its classes (one choice per rank).
Mage· 15
Mage ArmorA · S
At start of combat, if this Hero is in the front row they gain 0 (+100% Magic) Defense.
HermitA · S
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.
Stall CertaintyA · S
Stall abilities trigger 6 seconds faster. Backup.
Enchanted AttacksA · S
On auto attack, deal 0 (+100% Magic) bonus damage.
Arcane DestructionA · S
On cast, gain 100 Crit.
Burning CastsA · S
On cast, inflict 0 (+50% Magic) Burn on enemies in range.
Burning AbsorptionA · S
On cast, gain 1 Magic per 3 Burn on enemies in range.
Stalled HeatA · S
After Stall (20), inflict 0 (+100% Magic) Burn on all enemies.
Magical GrowthA · S
At start of combat,
Mages permanently gain 20 Magic. Backup.Freezing CastsA · S
On cast, inflict 0 (+25% Magic) Frost on enemies in range.
Freezing AbsorptionA · S
On cast, gain 1 Magic per 5 Frost on enemies in range.
Stalled ColdA · S
After Stall (20), inflict 0 (+35% Magic) Frost on all enemies.
Stalled GrowthA · S
After Stall (25), permanently gain 40 Magic.
InstacastA · S
After Stall (15, 30, and 45), gain 100 Mana.
Fast CastA · S
Gain 8 Mana Regen and 40 Starting Mana.
Mystic(with the specialization The Ostentatious)· 15
Stall CertaintyA · S
Stall abilities trigger 6 seconds faster. Backup.
Rolling ConduitA · S
Mystics gain 1 Mana Regen for each reroll this game. Backup.Shard WeaverA · S
Every other cast, gain 3 Shards.
Sideline SupportA · S
Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.
Stall BatteryA · S
On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
Stall EnlightenmentA · S
After Stall (30), permanently gain 5 Mana Regen.
Shield MagnificationA · S
When this Hero applies Shields, apply 50% more Shields.
Empowered MagicA · S
On cast, give other Heroes 0 (+100% Mana Regen) Attack and 0 (+100% Mana Regen) Magic.
Shield FormationA · S
At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic +1000% Mana Regen) Shields.
Sideline EmpowermentA · S
Backup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.
Protective MagicA · S
On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.
Arcane GrowthA · S
On cast, permanently gain 4 Magic.
Debuff AmplificationA · S
On cast, increase the amount of each Debuff on enemies in range by 0 (+50% Mana Regen).
Debuff ChannelingA · S
On cast, gain 1 Mana Regen for each type of Debuff on all enemies.
Debuff ProtectionA · S
On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
Assassin(with the specialization The Magnanimous)· 15
On Crit, heal 0 (+50% Crit) health and gain 3 Mana.
Rush OverdriveA · S
Rush abilities last 3 seconds longer. Backup.
Poisonous BurstA · S
On Crit, inflict 1 (+10% Crit) Poison on the target.
Poisonous EdgeA · S
Gain +80% Crit against enemies with Poison.
Poisonous EyeA · S
At start of combat, inflict 30 (+50% Crit) Poison on all enemies.
Critical DefensesA · S
At start of combat, if this Hero is in the front row they gain 0 (+250% Crit) Defense.
Enforced PresenceA · S
On Rush trigger,
Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.On Crit, permanently gain 1 Attack and 1 Magic.
Aim True, Aim QuickA · S
For Rush (10), gain +100% Crit.
Shard CollectorA · S
Every other Crit, gain 1 Shard.
Shard PlundererA · S
On kill, gain 8 Shards.
Banked PresenceA · S
For Rush (10),
Assassins gain 1 Crit per Shard in bank. Backup.LurkerA · S
At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
From the ShadowsA · S
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Brutal PrecisionA · S
Gain 60 Crit and 20 Omnivamp.
Patch history
No change in the official patch notes so far.
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