Skip to content
Menu

Heroes

Aria

Appears in 0.5.4, 0.5.2

✓ Read from the game files of the demo, build 0.5.14.973, extracted on October 24, 2026. Verified in the game: official texts from the in-game Compendium of the demo, build 0.5.14.973.

Stat icons are written as words; their meaning is confirmed by the game files.

Aria, Rank C
Rank C
Aria, Rank B
Rank B
Aria, Rank A
Rank A
Aria, Rank S
Rank S
The hero at each rank
Title
The Requiem
Guild
L'Héritage
Classes
Mage
Tags
FrostBurn

I've brought them with me.

Current role at the guild

A famous singer years before her Awakening. When her powers grew, her voice swelled, a choir rose with it. She still performs, and takes rift contracts between tours; letting her power loose in a rift is the one thing that quiets the choir.

Why they would switch guild

The voices grow restless between fights. She's looking for a guild that keeps them singing.

Starting stats

Max HP
600
Max Mana
110
Starting Mana
40
Mana Regen
4
Base Attack Damage
23
Attack
0
Magic
25
Attack Speed
0
Base Attack Speed
0.4
Crit
15
Defense
26
Attack Range
4
Move Speed
1.5
Shop price
25

Abilities and specializations

Base ability

Requiem BarrageActive · Mana 40/110

Channel an energy beam for 2.5 seconds. Each half second, deal 25 (+75% Magic) damage, inflict 0 (+1 per 15 Magic) Frost, and inflict 0 (+1 per 10 Magic) Burn to all enemies inside the beam.

The Crescendo

Specialization

Passive

On Stall trigger, permanently gain 3 Magic. After Stall (20, 40, and 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

The Resplendent

Specialization

Passive

Mages inflict 20 (+10 per rank)% more Debuffs. Backup. Aria inflicts an additional 50% more Debuffs.

The Harmony

Specialization · Also grants the class Mystic

Gain the Mystic class and 4 Mana Regen.

Passive

Requiem Barrage Shields Heroes for 10 (+33% Magic +300% Mana Regen).

Rank upgrades

The Class Upgrades offered when this hero ranks up to A and S, for each of its classes (one choice per rank).

Mage· 15

  • Mage ArmorA · S

    At start of combat, if this Hero is in the front row they gain 0 (+100% Magic) Defense.

  • HermitA · S

    At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

  • Stall CertaintyA · S

    Stall abilities trigger 6 seconds faster. Backup.

  • Enchanted AttacksA · S

    On auto attack, deal 0 (+100% Magic) bonus damage.

  • Arcane DestructionA · S

    On cast, gain 100 Crit.

  • Burning CastsA · S

    On cast, inflict 0 (+50% Magic) Burn on enemies in range.

  • Burning AbsorptionA · S

    On cast, gain 1 Magic per 3 Burn on enemies in range.

  • Stalled HeatA · S

    After Stall (20), inflict 0 (+100% Magic) Burn on all enemies.

  • Magical GrowthA · S

    At start of combat, Mages permanently gain 20 Magic. Backup.

  • Freezing CastsA · S

    On cast, inflict 0 (+25% Magic) Frost on enemies in range.

  • Freezing AbsorptionA · S

    On cast, gain 1 Magic per 5 Frost on enemies in range.

  • Stalled ColdA · S

    After Stall (20), inflict 0 (+35% Magic) Frost on all enemies.

  • Stalled GrowthA · S

    After Stall (25), permanently gain 40 Magic.

  • InstacastA · S

    After Stall (15, 30, and 45), gain 100 Mana.

  • Fast CastA · S

    Gain 8 Mana Regen and 40 Starting Mana.

Mystic(with the specialization The Harmony)· 15

  • Stall CertaintyA · S

    Stall abilities trigger 6 seconds faster. Backup.

  • Rolling ConduitA · S

    Mystics gain 1 Mana Regen for each reroll this game. Backup.

  • Shard WeaverA · S

    Every other cast, gain 3 Shards.

  • Sideline SupportA · S

    Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.

  • Stall BatteryA · S

    On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

  • Stall EnlightenmentA · S

    After Stall (30), permanently gain 5 Mana Regen.

  • Shield MagnificationA · S

    When this Hero applies Shields, apply 50% more Shields.

  • Empowered MagicA · S

    On cast, give other Heroes 0 (+100% Mana Regen) Attack and 0 (+100% Mana Regen) Magic.

  • Shield FormationA · S

    At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic +1000% Mana Regen) Shields.

  • Sideline EmpowermentA · S

    Backup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.

  • Protective MagicA · S

    On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.

  • Arcane GrowthA · S

    On cast, permanently gain 4 Magic.

  • Debuff AmplificationA · S

    On cast, increase the amount of each Debuff on enemies in range by 0 (+50% Mana Regen).

  • Debuff ChannelingA · S

    On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

  • Debuff ProtectionA · S

    On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Patch history

  1. 0.5.4🐛 Fix

    Fixed Aria move animation not scaling with movement speed

    Official post: Patch 0.5.4 (opens in a new tab)

  2. 0.5.2🐛 Fix

    Fixed Aria's chain visual glitch

    Official post: Patch 0.5.2 (opens in a new tab)

  3. 0.5.2⬇️ Nerf

    Requiem Barrage (Active Ability): Scales with 100% -> 75% of Magic; Deals 10 -> 25 base damage per tick

    Official post: Patch 0.5.2 (opens in a new tab)

← Back to Heroes

Member votes

Rate Aria from 1 (weak) to 10 (excellent): the members' average builds the votes tier list.

Your vote

–/ 10 · No votes yet

Open the votes tier list →Rank it in your own tier list →

GuildrunMeta is an unofficial fan site and is not affiliated with Leyline Creations GmbH.