Grace
Appears in 0.5.4, 0.5.3, 0.5.2, 0.5.1.718
✓ Read from the game files of the demo, build 0.5.14.973, extracted on October 24, 2026. Verified in the game: official texts from the in-game Compendium of the demo, build 0.5.14.973.
Stat icons are written as words; their meaning is confirmed by the game files.




Me? Really? I.. I'll try my best.
Current role at the guild
The bookish one in a family of athletes, Grace never expected to end up in a rift. Then her awakened powers turned up a rare healing affinity, and the Department of Guild Affairs fielded her before she'd decided if she wanted it. Frightened before every fight, frightened after every one, and back again for the next anyway. It's exactly the story Frontline's self-improvement campaigns are built to tell.
Why they would switch guild
Give her the confidence she's missing. Believe in her, and she becomes the backbone of your team.
Starting stats
- Max HP
- 575
- Max Mana
- 110
- Starting Mana
- 50
- Mana Regen
- 8
- Base Attack Damage
- 20
- Attack
- 0
- Magic
- 0
- Attack Speed
- 0
- Base Attack Speed
- 0.38
- Crit
- 15
- Defense
- 25
- Attack Range
- 4
- Move Speed
- 1.5
- Shop price
- 25
Abilities and specializations
Base ability
SalvationActive · Mana 50/110
Bless the lowest % Max HP Hero, applying 125 (+150/300/600/900% Magic) Shields for 6 (+25% Mana Regen) seconds and healing them for half that amount. After Stall (20), this ability can target and resurrect dead Heroes.
Specialization
Passive
After Stall (10), Salvation targets all Heroes. Backup Only: After Stall (20 and Stall 40), apply 200 (+200 per rank) Shields to all Heroes and heal them for half that amount.
Specialization
Passive
On cast after Stall (15), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 per rank) times per combat.
Specialization
Passive
Whenever a
Mystic Shields a Hero, give that Hero 4 (+4 per rank) Attack and Magic. Backup.
Rank upgrades
The Class Upgrades offered when this hero ranks up to A and S, for each of its classes (one choice per rank).
Mystic· 15
Stall CertaintyA · S
Stall abilities trigger 6 seconds faster. Backup.
Rolling ConduitA · S
Mystics gain 1 Mana Regen for each reroll this game. Backup.Shard WeaverA · S
Every other cast, gain 3 Shards.
Sideline SupportA · S
Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.
Stall BatteryA · S
On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
Stall EnlightenmentA · S
After Stall (30), permanently gain 5 Mana Regen.
Shield MagnificationA · S
When this Hero applies Shields, apply 50% more Shields.
Empowered MagicA · S
On cast, give other Heroes 0 (+100% Mana Regen) Attack and 0 (+100% Mana Regen) Magic.
Shield FormationA · S
At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic +1000% Mana Regen) Shields.
Sideline EmpowermentA · S
Backup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.
Protective MagicA · S
On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.
Arcane GrowthA · S
On cast, permanently gain 4 Magic.
Debuff AmplificationA · S
On cast, increase the amount of each Debuff on enemies in range by 0 (+50% Mana Regen).
Debuff ChannelingA · S
On cast, gain 1 Mana Regen for each type of Debuff on all enemies.
Debuff ProtectionA · S
On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
Patch history
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