Rip
Appears in 0.5.2, 0.5.1.718
✓ Read from the game files of the demo, build 0.5.14.973, extracted on October 24, 2026. Verified in the game: official texts from the in-game Compendium of the demo, build 0.5.14.973.
Stat icons are written as words; their meaning is confirmed by the game files.




Woof woof, no need to be scared. I don't bite.
Current role at the guild
He's a frontliner with a reputation for tearing the heart out of whatever he kills, a habit left over from his old job on a cleanup crew hauling monster carcasses. He Awakened mid-shift; A Temple was the only guild that showed up to recruit him. Behind the mask he's entirely sane. Most teammates need time to work that out.
Why they would switch guild
Point him towards fresh meat and he'll join your slaughterhouse gladly. Your recruiter gets about thirty seconds to do so.
Starting stats
- Max HP
- 1250
- Max Mana
- 75
- Starting Mana
- 25
- Mana Regen
- 4
- Base Attack Damage
- 41
- Attack
- 0
- Magic
- 0
- Attack Speed
- 0
- Base Attack Speed
- 0.42
- Crit
- 15
- Defense
- 42
- Attack Range
- 1
- Move Speed
- 1.5
- Shop price
- 25
Abilities and specializations
Base ability
BloodthirstyPassive
For Rush (10), gain 0 (+5% Max HP) Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 0 (+2% Max HP) Attack Speed.
Specialization
Passive
On Rush trigger, permanently gain 33 Max HP. Backup.
Backup Only: At start of combat,
Vanguards gain all Max HP gained from this ability.
Specialization
RampageActive · Mana 25/75
Enter a rage, gaining 0 (+10% Max HP +250% Magic) Max HP, 5 (+5 per rank) Attack Speed, and 2 (+2 per rank) Omnivamp. This ability stacks.
Specialization · Also grants the class Assassin
Gain the
Assassin class and 35 Crit.
Passive
On Crit, steal 0 (+50% Crit) Health from the target.
Rank upgrades
The Class Upgrades offered when this hero ranks up to A and S, for each of its classes (one choice per rank).
Vanguard· 15
Rush OverdriveA · S
Rush abilities last 3 seconds longer. Backup.
DistractionA · S
After Stall (10, 20, 30, 40, and 50): Taunt all enemies.
Bulk FormationA · S
At start of combat, give this Hero and adjacent Heroes 0 (+25% Max HP) Max HP.
Vindictive ShieldsA · S
The first time each combat this Hero goes below 50% Max HP, they gain 0 (+50% Max HP) Shields and deal 0 (+50% Max HP) damage to adjacent enemies.
Calming PresenceA · S
Vanguards gain 13 (+10 per rank) HP/S. Backup.Intimidating AuraA · S
Each second, deal 0 (+3% Max HP) damage to adjacent enemies.
Rushed OffenseA · S
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
Rushed SizeA · S
For Rush (12), gain +100% Max HP.
Burning AuraA · S
On auto attack or when auto attacked, inflict 1 (+1 per 800 Max HP) Burn on the enemy (Max: 7).
Aggressive PresenceA · S
Vanguards gain 50 (+50 per rank) Attack. Backup.Burning EyeA · S
At start of combat, inflict 30 (+1 per 50 Max HP) Burn on all enemies.
Burning RestorationA · S
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Violent PresenceA · S
Whenever a
Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.Brutal VitalityA · S
Gain 1000 Max HP and 20 Omnivamp.
Shield LineA · S
At start of combat, give all Heroes in the front 2 rows 0 (+66% Max HP) Shields.
Assassin(with the specialization The Brute)· 15
On Crit, heal 0 (+50% Crit) health and gain 3 Mana.
Rush OverdriveA · S
Rush abilities last 3 seconds longer. Backup.
Poisonous BurstA · S
On Crit, inflict 1 (+10% Crit) Poison on the target.
Poisonous EdgeA · S
Gain +80% Crit against enemies with Poison.
Poisonous EyeA · S
At start of combat, inflict 30 (+50% Crit) Poison on all enemies.
Critical DefensesA · S
At start of combat, if this Hero is in the front row they gain 0 (+250% Crit) Defense.
Enforced PresenceA · S
On Rush trigger,
Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.On Crit, permanently gain 1 Attack and 1 Magic.
Aim True, Aim QuickA · S
For Rush (10), gain +100% Crit.
Shard CollectorA · S
Every other Crit, gain 1 Shard.
Shard PlundererA · S
On kill, gain 8 Shards.
Banked PresenceA · S
For Rush (10),
Assassins gain 1 Crit per Shard in bank. Backup.LurkerA · S
At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
From the ShadowsA · S
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Brutal PrecisionA · S
Gain 60 Crit and 20 Omnivamp.
Patch history
0.5.1.718⬇️ Nerf
Fixed a bug where Rip's "Bloodthirsty" signature Passive Ability would sometimes double-count its Rush triggers (stacks his Glutton spec a bit slower)
Mentioned together with: The Glutton
Mentioned together with
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