Ming
Appears in 0.5.13, 0.5.4, 0.5.3, 0.5.2
✓ Read from the game files of the demo, build 0.5.14.973, extracted on October 24, 2026. Verified in the game: official texts from the in-game Compendium of the demo, build 0.5.14.973.
Stat icons are written as words; their meaning is confirmed by the game files.




So this is where the world sends me next.
Current role at the guild
He's a frontliner with a particular kind of fire: solid, dependable, quiet in the briefing. Ming owns what fits in one bag and has never needed more. Guilds kept offering him a career path; he kept politely losing the paperwork. The Hunt is lenient enough to keep him on anyway - knowing full well that one morning, his bag will be gone.
Why they would switch guild
Ming lives in the moment, and it takes something real to grab his attention. There's something in how you lead that he can't quite let drift past.
Starting stats
- Max HP
- 1100
- Max Mana
- 70
- Starting Mana
- 30
- Mana Regen
- 4
- Base Attack Damage
- 37
- Attack
- 0
- Magic
- 0
- Attack Speed
- 0
- Base Attack Speed
- 0.35
- Crit
- 15
- Defense
- 41
- Attack Range
- 1
- Move Speed
- 1.5
- Shop price
- 25
Abilities and specializations
Base ability
Inner FlamePassive
Each second, inflict 0 (+1 per 600 Max HP) Burn on adjacent enemies. For Rush (7), double the Burn.
Specialization
Searing MantraActive · Mana 30/70
Channel flames to deal 100 (+25% Max HP +100% Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
Specialization
Passive
Increase the duration of Rush abilities by 0 (+2 per rank) seconds. For Rush (1), Ming is immune to damage.
Rank upgrades
The Class Upgrades offered when this hero ranks up to A and S, for each of its classes (one choice per rank).
Vanguard· 15
Rush OverdriveA · S
Rush abilities last 3 seconds longer. Backup.
DistractionA · S
After Stall (10, 20, 30, 40, and 50): Taunt all enemies.
Bulk FormationA · S
At start of combat, give this Hero and adjacent Heroes 0 (+25% Max HP) Max HP.
Vindictive ShieldsA · S
The first time each combat this Hero goes below 50% Max HP, they gain 0 (+50% Max HP) Shields and deal 0 (+50% Max HP) damage to adjacent enemies.
Calming PresenceA · S
Vanguards gain 13 (+10 per rank) HP/S. Backup.Intimidating AuraA · S
Each second, deal 0 (+3% Max HP) damage to adjacent enemies.
Rushed OffenseA · S
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
Rushed SizeA · S
For Rush (12), gain +100% Max HP.
Burning AuraA · S
On auto attack or when auto attacked, inflict 1 (+1 per 800 Max HP) Burn on the enemy (Max: 7).
Aggressive PresenceA · S
Vanguards gain 50 (+50 per rank) Attack. Backup.Burning EyeA · S
At start of combat, inflict 30 (+1 per 50 Max HP) Burn on all enemies.
Burning RestorationA · S
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Violent PresenceA · S
Whenever a
Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.Brutal VitalityA · S
Gain 1000 Max HP and 20 Omnivamp.
Shield LineA · S
At start of combat, give all Heroes in the front 2 rows 0 (+66% Max HP) Shields.
Patch history
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