Dragomir
Appears in 0.5.3, 0.5.1.718
✓ Read from the game files of the demo, build 0.5.14.973, extracted on October 24, 2026. Verified in the game: official texts from the in-game Compendium of the demo, build 0.5.14.973.
Stat icons are written as words; their meaning is confirmed by the game files.




- Title
- The Executive
- Guild
- Aegis Global
- Classes
- Assassin
- Tags
- ShardsCritOmnivamp
You'll want me here. Trust me.
Current role at the guild
Dragomir's Awakening nearly killed him. Look closely and you could argue it partly did. Yet every year since, he's looked a little more vibrant, a little more alive; his doctors stopped trying to offer explanations long ago. He's well-spoken, with an old-world courtesy that puts people at ease and keeps anyone from investigating his condition too closely.
Why they would switch guild
Aegis is starting to ask questions. A new guild means new faces and answers he won't have to give for years.
Starting stats
- Max HP
- 800
- Max Mana
- 75
- Starting Mana
- 35
- Mana Regen
- 4
- Base Attack Damage
- 35
- Attack
- 0
- Magic
- 0
- Attack Speed
- 0
- Base Attack Speed
- 0.45
- Crit
- 50
- Defense
- 40
- Attack Range
- 1
- Move Speed
- 1.5
- Shop price
- 25
Abilities and specializations
Base ability
DevourActive · Mana 35/75
Gain 1 (+10% Crit) Omnivamp, then deal 250 (+250% Magic +1000% Omnivamp) damage. On kill, gain 2 (+2 per rank) Shards.
Specialization
Passive
Devour generates 2 (+1 per rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per rank) Omnivamp and 1 (+1 per rank) Crit.
Specialization · Also grants the class Mage
Gain the
Mage class and 25 Magic.
Passive
On cast, gain 0 (+5 per rank) Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 60 Mana and Stealth for 4 seconds.
Specialization · Also grants the class Vanguard
Gain the
Vanguard class and 200 Max HP.
Passive
For Rush (8),
Assassins and
Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
Rank upgrades
The Class Upgrades offered when this hero ranks up to A and S, for each of its classes (one choice per rank).
Assassin· 15
On Crit, heal 0 (+50% Crit) health and gain 3 Mana.
Rush OverdriveA · S
Rush abilities last 3 seconds longer. Backup.
Poisonous BurstA · S
On Crit, inflict 1 (+10% Crit) Poison on the target.
Poisonous EdgeA · S
Gain +80% Crit against enemies with Poison.
Poisonous EyeA · S
At start of combat, inflict 30 (+50% Crit) Poison on all enemies.
Critical DefensesA · S
At start of combat, if this Hero is in the front row they gain 0 (+250% Crit) Defense.
Enforced PresenceA · S
On Rush trigger,
Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.On Crit, permanently gain 1 Attack and 1 Magic.
Aim True, Aim QuickA · S
For Rush (10), gain +100% Crit.
Shard CollectorA · S
Every other Crit, gain 1 Shard.
Shard PlundererA · S
On kill, gain 8 Shards.
Banked PresenceA · S
For Rush (10),
Assassins gain 1 Crit per Shard in bank. Backup.LurkerA · S
At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
From the ShadowsA · S
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Brutal PrecisionA · S
Gain 60 Crit and 20 Omnivamp.
Mage(with the specialization The Sanguine)· 15
Mage ArmorA · S
At start of combat, if this Hero is in the front row they gain 0 (+100% Magic) Defense.
HermitA · S
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.
Stall CertaintyA · S
Stall abilities trigger 6 seconds faster. Backup.
Enchanted AttacksA · S
On auto attack, deal 0 (+100% Magic) bonus damage.
Arcane DestructionA · S
On cast, gain 100 Crit.
Burning CastsA · S
On cast, inflict 0 (+50% Magic) Burn on enemies in range.
Burning AbsorptionA · S
On cast, gain 1 Magic per 3 Burn on enemies in range.
Stalled HeatA · S
After Stall (20), inflict 0 (+100% Magic) Burn on all enemies.
Magical GrowthA · S
At start of combat,
Mages permanently gain 20 Magic. Backup.Freezing CastsA · S
On cast, inflict 0 (+25% Magic) Frost on enemies in range.
Freezing AbsorptionA · S
On cast, gain 1 Magic per 5 Frost on enemies in range.
Stalled ColdA · S
After Stall (20), inflict 0 (+35% Magic) Frost on all enemies.
Stalled GrowthA · S
After Stall (25), permanently gain 40 Magic.
InstacastA · S
After Stall (15, 30, and 45), gain 100 Mana.
Fast CastA · S
Gain 8 Mana Regen and 40 Starting Mana.
Vanguard(with the specialization The Kingpin)· 15
Rush OverdriveA · S
Rush abilities last 3 seconds longer. Backup.
DistractionA · S
After Stall (10, 20, 30, 40, and 50): Taunt all enemies.
Bulk FormationA · S
At start of combat, give this Hero and adjacent Heroes 0 (+25% Max HP) Max HP.
Vindictive ShieldsA · S
The first time each combat this Hero goes below 50% Max HP, they gain 0 (+50% Max HP) Shields and deal 0 (+50% Max HP) damage to adjacent enemies.
Calming PresenceA · S
Vanguards gain 13 (+10 per rank) HP/S. Backup.Intimidating AuraA · S
Each second, deal 0 (+3% Max HP) damage to adjacent enemies.
Rushed OffenseA · S
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
Rushed SizeA · S
For Rush (12), gain +100% Max HP.
Burning AuraA · S
On auto attack or when auto attacked, inflict 1 (+1 per 800 Max HP) Burn on the enemy (Max: 7).
Aggressive PresenceA · S
Vanguards gain 50 (+50 per rank) Attack. Backup.Burning EyeA · S
At start of combat, inflict 30 (+1 per 50 Max HP) Burn on all enemies.
Burning RestorationA · S
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Violent PresenceA · S
Whenever a
Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.Brutal VitalityA · S
Gain 1000 Max HP and 20 Omnivamp.
Shield LineA · S
At start of combat, give all Heroes in the front 2 rows 0 (+66% Max HP) Shields.
Patch history
0.5.3⬆️ Buff
Chomp (Signature Active Ability): Magic scaling 200% -> 250%
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