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Systems

Emergency Rewind

Appears in 0.5.2, 0.5.1.718

Not yet verified in the game: names and changes come from the patch notes; current stats and full texts will be checked in the Compendium.

Patch history

  1. 0.5.2🐛 Fix

    Fixed a bug where the Emergency Rewind would accumulate Shards while broken. It will now always start at 10 Shards when recharged, instead of 10 Shards + 10 Shards per round since it broke

    Official post: Patch 0.5.2 (opens in a new tab)

  2. 0.5.2🐛 Fix

    Fixed a bug where Trial fights accumulated Shards for Emergency Rewind

    Official post: Patch 0.5.2 (opens in a new tab)

  3. 0.5.1.718🐛 Fix⭐ community suggestion

    Fixed a soft lock happening due to a wrong delay in the results screen after the Emergency Rewind triggered (implemented earlier this week with a hotfix)

    Official post: Patch 0.5.1.718 (opens in a new tab)

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