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Three Paths

✓ Read from the game files of the demo, build 0.5.14.973, extracted on October 24, 2026.

Stat icons are written as words; their meaning is confirmed by the game files.

In the game

Gain stats, or choose to fight stronger enemies for future rewards.

A three-way fork in the road. To the left, a quiet meadow. To the middle, a chasm split with jagged pillars. To the right, a dark forest of bone-white trees.

Choices

  1. Chasm

    Gain X more Shards per combat victory for the next X combats, but your Heroes lose X% basic stats for these combats.

    Outcome

    Your guild decides to cross the chasm, leaping from jagged pillar to jagged pillar. After hours of cardio and intense focus they manage to make it safely to the other side... exhausted.

  2. Forest

    Choose from X epic relics. Get the relic after your next combat victory. Heroes lose X% basic stats for that combat.

    Outcome

    Your guild takes the path through the forest, but the forest doesn't seem to want them here. The trees twist and turn their thick and thorny branches to block the path ahead. After hours of intense climbing, dashing, and dodging your Heroes make it to the other side - completely exhausted.

  3. Meadow

    Gain a X.

    Outcome

    Your Heroes take the easy route through the meadow of wildflowers. X skips their way along for much of the journey. Along the way, your Heroes find a crystal resting on the bank of a stream.

Patch history

No change in the official patch notes so far.

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